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I don't know if this will benefit anyone, but I did it just for fun:
http://iki.fi/warp/CSGReference/
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Warp wrote:
>
> I don't know if this will benefit anyone, but I did it just for fun:
>
> http://iki.fi/warp/CSGReference/
>
That looks good, although it seems to have mostly theoretical value :-)
Maybe good for printing out, hanging on the wall and scaring visitors...
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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It MIGHT be useful sometimes. For example, I don't think it's very clear
to some users how do you make a XOR operation in povray's CSG.
Of course I made the page so general that it certainly looks very
theoretical.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Warp wrote:
>
> It MIGHT be useful sometimes. For example, I don't think it's very clear
> to some users how do you make a XOR operation in povray's CSG.
>
Quite right, i just thought a moment about it and came to the "2 differences"
solution, which seems to be the most intuitive version (using inverse
constructions seems not that easy to me)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Warp wrote:
>For example, I don't think it's very clear
>to some users how do you make a XOR operation in povray's CSG.
I don't think it's very clear to some users what XOR is :)
When building a scene, do you think in terms like XOR? I just start with
an object and tink, add something here, remove something there etc... In
that process "XOR-csg" is being used without noticing it.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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ingo wrote:
>
> Warp wrote:
>
> >For example, I don't think it's very clear
> >to some users how do you make a XOR operation in povray's CSG.
>
> I don't think it's very clear to some users what XOR is :)
>
> When building a scene, do you think in terms like XOR? I just start with
> an object and tink, add something here, remove something there etc... In
> that process "XOR-csg" is being used without noticing it.
Same here. I don't have "named operations" that I perform. I just
do what's needed to get the desired response.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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ingo <ing### [at] homenl> wrote:
: When building a scene, do you think in terms like XOR? I just start with
: an object and tink, add something here, remove something there etc... In
: that process "XOR-csg" is being used without noticing it.
That's exactly why I included the images in the page: To illustrate the
effect it causes :)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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"Warp" <war### [at] tagpovrayorg> wrote in message
news:39c2251a@news.povray.org...
> I don't know if this will benefit anyone, but I did it just for fun:
Yes, very useful!
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