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There are now screenshots for the new POV texture editor for
windows, on the project's homepage. Go to
http://ute.sourceforge.net .
--
See my Free stuff page. It compares free website providers, and
lists free internet access providers.
http://www.crosswinds.net/~robertsc/free.htm
Win98 help file loaded with hints and tips, including securing a
Win 95/98 PC in a classroom setting. VB4 help file with lots of
code and hints.
At http://www.crosswinds.net/~robertsc/
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It looks useful, but it looks like a full material manager instead of
just textures.
Is this something that we should be able to download and use?
Josh
Chuck Roberts wrote:
> There are now screenshots for the new POV texture editor for
> windows, on the project's homepage. Go to
> http://ute.sourceforge.net .
>
> --
> See my Free stuff page. It compares free website providers, and
> lists free internet access providers.
> http://www.crosswinds.net/~robertsc/free.htm
>
> Win98 help file loaded with hints and tips, including securing a
> Win 95/98 PC in a classroom setting. VB4 help file with lots of
> code and hints.
> At http://www.crosswinds.net/~robertsc/
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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From: Warp
Subject: Re: Screenshots on homepage for POV texture editor
Date: 13 Sep 2000 04:23:35
Message: <39bf3987@news.povray.org>
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It's unclear from the first screenshot, how do you make a color map.
Also the normal section is lacking a slope_map (making a slope_map
graphically would be a lot easier than just entering numbers).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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From: Tom Melly
Subject: Re: Screenshots on homepage for POV texture editor
Date: 13 Sep 2000 06:14:23
Message: <39bf537f$1@news.povray.org>
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"Warp" <war### [at] tagpovrayorg> wrote in message
news:39bf3987@news.povray.org...
> Also the normal section is lacking a slope_map (making a slope_map
> graphically would be a lot easier than just entering numbers).
>
Aren't slope maps an mp feature?
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From: Tom Melly
Subject: Re: Screenshots on homepage for POV texture editor
Date: 13 Sep 2000 06:17:48
Message: <39bf544c@news.povray.org>
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This looks very nice - how stable are the betas? Does previewing work yet? I
presume I should download and install the full beta 2 and then replace
whatever with the beta 3 exe.
"Chuck Roberts" <cro### [at] alleganisdorg> wrote in message
news:39BE628E.36176B87@alleganisd.org...
> There are now screenshots for the new POV texture editor for
> windows, on the project's homepage. Go to
> http://ute.sourceforge.net .
>
> --
> See my Free stuff page. It compares free website providers, and
> lists free internet access providers.
> http://www.crosswinds.net/~robertsc/free.htm
>
> Win98 help file loaded with hints and tips, including securing a
> Win 95/98 PC in a classroom setting. VB4 help file with lots of
> code and hints.
> At http://www.crosswinds.net/~robertsc/
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From: Warp
Subject: Re: Screenshots on homepage for POV texture editor
Date: 13 Sep 2000 10:13:03
Message: <39bf8b6e@news.povray.org>
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In povray.general Tom Melly <tom### [at] tomandlucouk> wrote:
: Aren't slope maps an mp feature?
Nope. They have been in the official povray for long time (if I don't
remember completely wrong, they were already in povray 2.2).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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From: Tom Melly
Subject: Re: Screenshots on homepage for POV texture editor
Date: 13 Sep 2000 10:42:10
Message: <39bf9242@news.povray.org>
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"Warp" <war### [at] tagpovrayorg> wrote in message
news:39bf8b6e@news.povray.org...
> In povray.general Tom Melly <tom### [at] tomandlucouk> wrote:
> : Aren't slope maps an mp feature?
>
> Nope. They have been in the official povray for long time (if I don't
> remember completely wrong, they were already in povray 2.2).
>
Oops. I was thinking of slope dependant textures.
BTW is "oops" a universal word (like "aargh") or do people of different
languages use a different word?
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Warp wrote:
>
> In povray.general Tom Melly <tom### [at] tomandlucouk> wrote:
> : Aren't slope maps an mp feature?
>
> Nope. They have been in the official povray for long time (if I don't
> remember completely wrong, they were already in povray 2.2).
Added to POV-Ray v3.0.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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From: ryan constantine
Subject: Re: Screenshots on homepage for POV texture editor
Date: 13 Sep 2000 13:55:20
Message: <39BFBED2.CF9FA3A@yahoo.com>
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i use "doh" (homer simpson) and "shazbot" (mork from ork). okay, i'm
lying about the mork part. but i do say doh.
Tom Melly wrote:
>
> "Warp" <war### [at] tagpovrayorg> wrote in message
> news:39bf8b6e@news.povray.org...
> > In povray.general Tom Melly <tom### [at] tomandlucouk> wrote:
> > : Aren't slope maps an mp feature?
> >
> > Nope. They have been in the official povray for long time (if I don't
> > remember completely wrong, they were already in povray 2.2).
> >
>
> Oops. I was thinking of slope dependant textures.
>
> BTW is "oops" a universal word (like "aargh") or do people of different
> languages use a different word?
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From: Warp
Subject: Re: Screenshots on homepage for POV texture editor
Date: 14 Sep 2000 06:41:57
Message: <39c0ab75@news.povray.org>
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In povray.general Ken <tyl### [at] pacbellnet> wrote:
:> Nope. They have been in the official povray for long time (if I don't
:> remember completely wrong, they were already in povray 2.2).
: Added to POV-Ray v3.0.
Oops! :)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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