|
|
In article <3995b8d2@news.povray.org>, "Roy Schulz" <roy### [at] gmxde>
wrote:
> I tried to render a car but couldn't get the desired reflection. It
> seems like POV-Ray doesn't use the Fresnel equation to compute
> reflection and transmission intensities according to the angle
> between incident ray and surface normal. It would be a nice, if it
> did in the next version. Maybe by some "fresnel" keyword in the
> "finish" statement.
There is a patch available which allows this, it is included in MegaPOV,
available here: http://nathan.kopp.com/patched.htm
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
Post a reply to this message
|
|