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Okay, here's the results including Warps PCM with 'extra compression'
turned on, and also with a POV mesh2 file. By the way, I went hunting
around for a way to create mesh2 files without reason... Warps program
includes mesh2 output.
Strata StudioPro (.vis) 1.29M
3D Studio (.3ds) 1.35M
TrueSpace (.cob) 1.88M
Warps PCM (.pcm) 2.51M <====== with xtra compression
Imagine (.iob) 2.64M
DirectX (.x) 2.75M
Warps PCM (.pcm) 3.12M <====== without extra compression
POV mesh2 (.inc) 3.23M <====== mesh2 from WinMeshComp
Renderman (.rib) 3.64M
VRML (.wrl) 4.67M
Wavefront (.obj) 5.04M
Renderware (.rwx) 5.54M
AutoCAD (.dxf) 6.04M
Alias (.tri) 7.40M
OpenGL C code (.c) 7.68M
QuickDraw 3D (.3dm) 8.13M
stereolithography (.stl) 11.8M
POV (.pov) 12.6M
Pro/E (.slp) 16.8M
Lightscape (.lp) 19.1M
Pretty impressive... with the extra compression turned on, Warps PCM
file is one of the smallest in the list.
-Doug Eichenberg
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Doug Eichenberg <dou### [at] nlsnet> wrote:
: By the way, I went hunting
: around for a way to create mesh2 files without reason... Warps program
: includes mesh2 output.
The current version has only a more or less experimental mesh2 output and
it may not be the most optimal possible (besides not supporting uv-mapping
and so on). The next version will have full support for reading and writing
mesh2s.
: Strata StudioPro (.vis) 1.29M
: 3D Studio (.3ds) 1.35M
: TrueSpace (.cob) 1.88M
: Warps PCM (.pcm) 2.51M <====== with xtra compression
: Pretty impressive... with the extra compression turned on, Warps PCM
: file is one of the smallest in the list.
I suppose that those three with best compression use some binary format
and that's how they achieve the small size. The PCM format is just ASCII.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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And by the way, thanks for comparing the PCM format with all those other
formats. I have no way of doing this kind of comparison myself, so this was
more than interesting.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Another btw: The extra compressed version could probably be a bit smaller
than that. When I coded the extra compression algorithm, I just used a lazy
algorithm that uses the first combination of triangles it finds. It could be
possible to search for a better combination of (adjacent) triangles by
searching more aggressively, but without optimizing this search in any way
it would take years. I think there could be some way of optimizing this search,
but I have been too lazy to think about it.
Anyways, I think that the current algorithm is good enough.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Have you tried Chisel on your VRML models? It reduced one of my big meshes
from 1180 KBytes to 260 KBytes.
"Doug Eichenberg" <dou### [at] nlsnet> wrote in message
news:3977d37c@news.povray.org...
> Okay, here's the results including Warps PCM with 'extra compression'
> turned on, and also with a POV mesh2 file. By the way, I went hunting
> around for a way to create mesh2 files without reason... Warps program
> includes mesh2 output.
>
> Strata StudioPro (.vis) 1.29M
> 3D Studio (.3ds) 1.35M
> TrueSpace (.cob) 1.88M
> Warps PCM (.pcm) 2.51M <====== with xtra compression
> Imagine (.iob) 2.64M
> DirectX (.x) 2.75M
> Warps PCM (.pcm) 3.12M <====== without extra compression
> POV mesh2 (.inc) 3.23M <====== mesh2 from WinMeshComp
> Renderman (.rib) 3.64M
> VRML (.wrl) 4.67M
> Wavefront (.obj) 5.04M
> Renderware (.rwx) 5.54M
> AutoCAD (.dxf) 6.04M
> Alias (.tri) 7.40M
> OpenGL C code (.c) 7.68M
> QuickDraw 3D (.3dm) 8.13M
> stereolithography (.stl) 11.8M
> POV (.pov) 12.6M
> Pro/E (.slp) 16.8M
> Lightscape (.lp) 19.1M
>
> Pretty impressive... with the extra compression turned on, Warps PCM
> file is one of the smallest in the list.
>
> -Doug Eichenberg
>
>
>
>
>
>
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From: Doug Eichenberg
Subject: Re: More fun with 3D file formats...
Date: 22 Jul 2000 11:22:03
Message: <3979bc1b@news.povray.org>
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> And by the way, thanks for comparing the PCM format with all those other
> formats. I have no way of doing this kind of comparison myself, so this
was
> more than interesting.
No problem!
- Doug Eichenberg
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From: Doug Eichenberg
Subject: Re: More fun with 3D file formats...
Date: 22 Jul 2000 11:23:18
Message: <3979bc66@news.povray.org>
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> Another btw: The extra compressed version could probably be a bit
smaller
> than that.
> Anyways, I think that the current algorithm is good enough.
I think the results speak for themselves.
- Doug Eichenberg
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