|
|
I've seen the image, rendered under Megapov, of a smoothly subdivided
sphere, splitting it into 6 smooth 'wedges'. However, I'm not sure how to do
this, nor have I been able to find the code for this image. Does anyone have
any code for this?
Post a reply to this message
|
|
|
|
Wasn't it Charles Krause who wrote:
>I've seen the image, rendered under Megapov, of a smoothly subdivided
>sphere, splitting it into 6 smooth 'wedges'. However, I'm not sure how to do
>this, nor have I been able to find the code for this image. Does anyone have
>any code for this?
I've not seen such an image, but would it be something like this?
#version unofficial MegaPov 0.4;
camera { location <3, 6, -6> look_at <0, 0, 0>}
sky_sphere { pigment {
gradient y
color_map { [0.0 color blue 0.6] [1.0 color rgb 1] }
}
}
light_source {<100,200,-100> colour rgb 1}
#declare F = function {"func_12" <2, 6, 0, 0.8, 1, 1, 0.4, 0, 0, 0>}
isosurface {
function {F(x,y,z)}
sign 1
method 2
eval
accuracy 0.0001
contained_by{sphere 0,6}
pigment {rgb .9}
finish {phong 0.5 phong_size 10}
}
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
|
|