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i redid my xwing fuselage and exported from spatch as a patch and now it
takes several minutes to render (parse is about 2 secs, pov file is
about 500k), where before i used two solid meshes and it took exactly 1
min to render (parse 11 secs, pov file miniscule, mesh incs 2.5 MB
each). so what is up with that? is there a way to just change the
patches? but are patches cleaner looking?
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In article <395### [at] yahoocom>, ryan constantine
<rco### [at] yahoocom> wrote:
> i redid my xwing fuselage and exported from spatch as a patch and now it
> takes several minutes to render (parse is about 2 secs, pov file is
> about 500k), where before i used two solid meshes and it took exactly 1
> min to render (parse 11 secs, pov file miniscule, mesh incs 2.5 MB
> each). so what is up with that? is there a way to just change the
> patches? but are patches cleaner looking?
Patches can do subdivision "on the fly", while rendering, to produce
smoother results. Try the "type" keyword:
(from the manual)
"The keyword type is followed by a float Patch_Type which currently
must be either 0 or 1. For type 0 only the control points are retained
within POV-Ray. This means that a minimal amount of memory is needed but
POV-Ray will need to perform many extra calculations when trying to
render the patch. Type 1 preprocesses the patch into many subpatches.
This results in a significant speedup in rendering at the cost of
memory."
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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