|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi all, follows is a recent conversation with Jakob Flierl concerneing a
port of PVMPOV to windows, as you will see from his email at the bottom,
most of the required parts of a windows port are in place.
so if there are any programmers in here who fancy a project (and making a
lot of ppl very happy!)
Rick
-----
unfortunately I am not the person to undertake that venture, unfortunately
my programming skills extend as far as VB..
it sounds like the bulk of the work required is already in place, and all
that's needed it a skilled win32 programmer to take the project up.
I will post this conversation to the povray NG's and see if I can generate
some interest :)
Rick
----- Original Message -----
From: "Jakob Flierl" <fli### [at] fmiuni-passaude>
To: "Rick [Kitty5]" <ric### [at] kitty5com>
Sent: Monday, June 26, 2000 8:14 AM
Subject: Re: windows?
> Hi Rick,
>
> Rick, you write:
> | would it be possabel to port pvm pov to windows, or is that a silly idea
and going to be more trouble than its worth?
>
> I personally think, that it would be possible to port PVMPOV to Windows or
> win32 since there is an existing port of the pvm library and POV-Ray to
> windows. But there has not been any successfull attempt yet.
>
> I don't know of anyone who has tried this and lived. Every time someone
> contacts me about running PVMPOV under Windows, I never hear back from
them.
>
> Cheers,
>
> JF
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I would much rather see Povray implemented with threads. I would not
know the scope of that though.
Rick wrote:
>
> Hi all, follows is a recent conversation with Jakob Flierl concerneing a
> port of PVMPOV to windows, as you will see from his email at the bottom,
> most of the required parts of a windows port are in place.
>
> so if there are any programmers in here who fancy a project (and making a
> lot of ppl very happy!)
>
> Rick
>
> -----
>
> unfortunately I am not the person to undertake that venture, unfortunately
> my programming skills extend as far as VB..
>
> it sounds like the bulk of the work required is already in place, and all
> that's needed it a skilled win32 programmer to take the project up.
>
> I will post this conversation to the povray NG's and see if I can generate
> some interest :)
>
> Rick
> ----- Original Message -----
> From: "Jakob Flierl" <fli### [at] fmiuni-passaude>
> To: "Rick [Kitty5]" <ric### [at] kitty5com>
> Sent: Monday, June 26, 2000 8:14 AM
> Subject: Re: windows?
>
> > Hi Rick,
> >
> > Rick, you write:
> > | would it be possabel to port pvm pov to windows, or is that a silly idea
> and going to be more trouble than its worth?
> >
> > I personally think, that it would be possible to port PVMPOV to Windows or
> > win32 since there is an existing port of the pvm library and POV-Ray to
> > windows. But there has not been any successfull attempt yet.
> >
> > I don't know of anyone who has tried this and lived. Every time someone
> > contacts me about running PVMPOV under Windows, I never hear back from
> them.
> >
> > Cheers,
> >
> > JF
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Nick Portelli wrote:
>
> I would much rather see Povray implemented with threads. I would not
> know the scope of that though.
It would be difficult.
See: http://www.students.tut.fi/~warp/povVFAQ/languageVFAQ.html#multiprocessor
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Rick wrote:
> Hi all, follows is a recent conversation with Jakob Flierl concerneing a
> port of PVMPOV to windows, as you will see from his email at the bottom,
> most of the required parts of a windows port are in place.
>
> so if there are any programmers in here who fancy a project (and making a
> lot of ppl very happy!)
>
> -----
>
> unfortunately I am not the person to undertake that venture, unfortunately
> my programming skills extend as far as VB..
>
> it sounds like the bulk of the work required is already in place, and all
> that's needed it a skilled win32 programmer to take the project up.
>
> I will post this conversation to the povray NG's and see if I can generate
> some interest :)
>
> > Hi Rick,
> >
> > Rick, you write:
> > | would it be possabel to port pvm pov to windows, or is that a silly idea
> and going to be more trouble than its worth?
> >
> > I personally think, that it would be possible to port PVMPOV to Windows or
> > win32 since there is an existing port of the pvm library and POV-Ray to
> > windows. But there has not been any successfull attempt yet.
> >
> > I don't know of anyone who has tried this and lived. Every time someone
> > contacts me about running PVMPOV under Windows, I never hear back from
> them.
What exactly do you require the programmer to do?
I might be interested & have a few weeks off now
I have msvc6sp3 & the msdn lib
but I am not extremely skilled ;-/
& only have a single cpu
The msdn lib will help me when it comes to thread functions etc.
How many people actually run win32 with multiple cpus
--
Bye
Pabs
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Pabs wrote:
> How many people actually run win32 with multiple cpus
A small percentage of NT users who are fortunate enough to find
software that supports it.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Too bad that Windows9x doesn't support multiple processors. NT supports,
but I think that the number of NT users are an extremely small percent of
the Windows9x users.
So I think it would be a waste of time.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> Too bad that Windows9x doesn't support multiple processors. NT supports,
> but I think that the number of NT users are an extremely small percent of
> the Windows9x users.
> So I think it would be a waste of time.
yes but there is win2000, and in a few years i would suspect that even home
versions of windows will have multi cpu support, while threading may be a
good idea, at the moment it seems like a lot of work with benift for the
few.. mind you once its done, its done so to speak and it is something the
pov team are going to have to look at over the next few years.
Rick
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> What exactly do you require the programmer to do?
not being a C programmer myself i am not sure, neither am i exactly sure
what state the completed sections of win32 pvmpov are at.
> I might be interested & have a few weeks off now
> I have msvc6sp3 & the msdn lib
> but I am not extremely skilled ;-/
i don't think the povray source code is a good place to learn, i had a look
a while back when i was learning C and decided after 10 mins that there was
not a chance i was going to mess !!
> & only have a single cpu
there is no way you could develop with only one cpu / one machine, you would
be coding blind.
> The msdn lib will help me when it comes to thread functions etc.
sure mdsn is a great help, but you have to remeber - its finding the help in
there which is often half the problem! - the amont of times i have spent
several hours trawling the cd's when all i needed was a simple 'do it this
way' !!!
Rick
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In povray.general Rick <ric### [at] kitty5com> wrote:
: yes but there is win2000
Win2000 is more WinNT than Win9x. It's made more for the same uses as NT
is rather than for games and such. I think that many win9x games don't even
work in Win2000.
Of course Linux (and other free unix systems) support multiple processors
and still there is no multithreaded povray for them.
PVM-pov exists no more, and even when it existed it didn't work with
radiosity.
Multithreading has also many other problems. It's more problematic than
it may sound. I wrote an entry in the VFAQ about this.
Another thing is that since it's not made by the povteam, this version will
always be one step behind the official version.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I think I have noticed an improvement to all my 3d applications like Povray,
MegaPov, and the swarm off modeling tools I've been using. W2k is very
stable, me likey very much.
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3958b660@news.povray.org...
> In povray.general Rick <ric### [at] kitty5com> wrote:
> : yes but there is win2000
>
> Win2000 is more WinNT than Win9x. It's made more for the same uses as NT
> is rather than for games and such. I think that many win9x games don't
even
> work in Win2000.
>
> Of course Linux (and other free unix systems) support multiple
processors
> and still there is no multithreaded povray for them.
> PVM-pov exists no more, and even when it existed it didn't work with
> radiosity.
> Multithreading has also many other problems. It's more problematic than
> it may sound. I wrote an entry in the VFAQ about this.
>
> Another thing is that since it's not made by the povteam, this version
will
> always be one step behind the official version.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |