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hi,
I was wondering if there is a way to scale an image map to fit an
object. For instance, if you have a logo you wanted to put on a modeled
piece of paper. Can any1 help?
thanx,
chip
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Chip Widmer wrote:
>
> hi,
> I was wondering if there is a way to scale an image map to fit an
> object. For instance, if you have a logo you wanted to put on a modeled
> piece of paper. Can any1 help?
Example:
box {-0.5, 0.5 scale <1,2,1>
pigment {
image_map { tga "your_image.tga" translate -.5 scale<1,2,1> }
}
}
See also the image map tutorial at:
http://members.xoom.com/yang4yang/pov/imap1.html
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ken wrote:
> Example:
>
> box {-0.5, 0.5 scale <1,2,1>
> pigment {
> image_map { tga "your_image.tga" translate -.5 scale<1,2,1> }
> }
> }
Gee ! No one has spotted the error in my example yet. You guys are
slowing down -or- trust me way too much !
box {-0.5, 0.5 scale <1,2,1>
pigment {
image_map { tga "your_image.tga" }
translate -.5 scale<1,2,1>
}
}
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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"Ken" <tyl### [at] pacbellnet> wrote in message
news:39516A71.797D551E@pacbell.net...
|
| Gee ! No one has spotted the error in my example yet. You guys are
| slowing down -or- trust me way too much !
Too much trust... I passed right over this since I saw you answered already.
Bob
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hey, it wasn't that big of an error.
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Chip Widmer <the### [at] yahoocom> wrote:
: hey, it wasn't that big of an error.
Perhaps he is almost as perfectionist as I am.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Chip Widmer wrote:
>
> hey, it wasn't that big of an error.
I hope you found it educational :)
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Warp wrote:
>
> Chip Widmer <the### [at] yahoocom> wrote:
> : hey, it wasn't that big of an error.
>
> Perhaps he is almost as perfectionist as I am.
Perfectionist, yes. Perfect, no. I think I need to be reprogrammed...
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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it was educational now that u mention it. =)
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