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From: John VanSickle
Subject: Advice sought
Date: 5 Jun 2000 15:37:21
Message: <393C016D.A97B7104@erols.com>
I have been approached by a fellow who wishes to show one of my Rusty
animations as part of a 30-minute presentation at a comedy club.  I am
amenable to this, especially since this individual is willing to pay
real money for this.

What would be a reasonable figure to charge?

Regards,
John


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From: Bryan Valencia
Subject: Re: Advice sought
Date: 5 Jun 2000 16:12:05
Message: <393C09AC.AE4E24BE@209software.com>
As much as you can get + $20

Count up all the time you spent making it (not rendering time) and
multiply by minimum wage.

Then multiply by about $20/hr.
Then quote him the high figure, and don't negotiate below the low one.

For Instance,

If the number of work hours was say, 60,

60 x (what is minimum wage, 5.65?) 5.65 is $339
60 x 20 is $1200

so ask for $1220.00
and don't go below $350

ALSO!

I went to a "new music and multimedia" show at the local junior college,
and someone actually got a scholarship for their animation work (and I
have seen lots better in here).  So, don't be afraid to show your work at
those festivals.

--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom


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From: Josh English
Subject: Re: Advice sought
Date: 5 Jun 2000 16:21:25
Message: <393C0BFF.193ADCCD@spiritone.com>
Is this a one time deal or does he want to develop an act and take it on
the road? I would charge more for a one time thing than for repeat shows
for each time it was played.

Josh

John VanSickle wrote:

> I have been approached by a fellow who wishes to show one of my Rusty
> animations as part of a 30-minute presentation at a comedy club.  I am
> amenable to this, especially since this individual is willing to pay
> real money for this.
>
> What would be a reasonable figure to charge?
>
> Regards,
> John

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: DougE
Subject: Re: Advice sought
Date: 5 Jun 2000 17:40:44
Message: <393c1e5c$1@news.povray.org>
Personally, I would be careful not to get too greedy.  He'll be showing your
work to other people, so the free exposure is nice even if you don't get
paid.  Besides, if you go asking for some obscene amount he'll never come
back for another one.

-Doug Eichenberg


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From: John VanSickle
Subject: Re: Advice sought
Date: 5 Jun 2000 17:41:53
Message: <393C1E41.94AB6E66@erols.com>
Josh English wrote:
> 
> Is this a one time deal or does he want to develop an act and take it
> on the road? I would charge more for a one time thing than for repeat
> shows for each time it was played.

My intent was to quote a certain figure, to be paid for each showing
before a paying audience.  I might ask for the expected attendance
figures.

Regards,
John
-- 
ICQ: 46085459


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From: John VanSickle
Subject: Re: Advice sought
Date: 5 Jun 2000 17:49:19
Message: <393C1FFF.80B4C9E3@erols.com>
Bryan Valencia wrote:
> 
> As much as you can get + $20
> 
> Count up all the time you spent making it (not rendering time) and
> multiply by minimum wage.
> 
> Then multiply by about $20/hr.
> Then quote him the high figure, and don't negotiate below the low one.
> 
> For Instance,
> 
> If the number of work hours was say, 60,
> 
> 60 x (what is minimum wage, 5.65?) 5.65 is $339
> 60 x 20 is $1200
> 
> so ask for $1220.00
> and don't go below $350

This strikes me a kind of high for a simple showing to a night club
audience.  It is a minor part of the act.  The fact that it might be
seen by somebody worth knowing in the industry is more important to me
than the money.

Regards,
John
-- 
ICQ: 46085459


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From: Mike Weber
Subject: Re: Advice sought
Date: 5 Jun 2000 18:10:19
Message: <393c254b$1@news.povray.org>
You shouldn't charge by the hour - what if you were learning a new
technique - you shouldn't charge your customer for your training...

Some charge based on the complexity of the image/animation.  Can we see the
animation in question?


"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:393C09AC.AE4E24BE@209software.com...
> As much as you can get + $20
>
> Count up all the time you spent making it (not rendering time) and
> multiply by minimum wage.
>
> Then multiply by about $20/hr.
> Then quote him the high figure, and don't negotiate below the low one.
>
> For Instance,
>
> If the number of work hours was say, 60,
>
> 60 x (what is minimum wage, 5.65?) 5.65 is $339
> 60 x 20 is $1200
>
> so ask for $1220.00
> and don't go below $350
>
> ALSO!
>
> I went to a "new music and multimedia" show at the local junior college,
> and someone actually got a scholarship for their animation work (and I
> have seen lots better in here).  So, don't be afraid to show your work at
> those festivals.
>
> --
> Bryan Valencia
> Software Services - Making Windows Scream
> http://www.209software.com
> mailto:bry### [at] 209softwarecom
>
>


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From: Scott Hill
Subject: Re: Advice sought
Date: 5 Jun 2000 18:39:10
Message: <393c2c0e@news.povray.org>
"Mike Weber" <mik### [at] pyxiscom> wrote in message
news:393c254b$1@news.povray.org...
> You shouldn't charge by the hour - what if you were learning a new
> technique - you shouldn't charge your customer for your training...
>

    Why not ? Companies routinely factor design and development costs into
their product prices. Learning a new technique is, surely, just a part of
that design and development process.

--
Scott Hill. (sco### [at] innocentcom)
Software Engineer.
Author of Pandora's Box (coming to a web page soon(ish)).


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From: Mike Weber
Subject: Re: Advice sought
Date: 5 Jun 2000 19:00:07
Message: <393c30f7@news.povray.org>
A company that can absord the cost will do that, but an individual
shouldn't.
Would you pay someone to build your house and charged according to time, and
part of that time was to learn how to cut wood? (don't take into account
quality - since the quality of an animation isn't hidden in the walls...)


"Scott Hill" <sco### [at] geniecouk> wrote in message
news:393c2c0e@news.povray.org...
> "Mike Weber" <mik### [at] pyxiscom> wrote in message
> news:393c254b$1@news.povray.org...
> > You shouldn't charge by the hour - what if you were learning a new
> > technique - you shouldn't charge your customer for your training...
> >
>
>     Why not ? Companies routinely factor design and development costs into
> their product prices. Learning a new technique is, surely, just a part of
> that design and development process.
>
> --
> Scott Hill. (sco### [at] innocentcom)
> Software Engineer.
> Author of Pandora's Box (coming to a web page soon(ish)).
>
>
>


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From: Tony[B]
Subject: Re: Advice sought
Date: 5 Jun 2000 19:47:26
Message: <393c3c0e@news.povray.org>
Ask him how much he's willing to pay, and then decide from there if you feel
that is enough or not.


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