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the inside_vector- is it relative to the model, so that if you move the
model around it still looks okay?  or is it relative to the world
coords?  i'm worried because a model i'm working on (i made it in
spatch, then converted it to a mesh) had some flaws pop up with one
inside_vector, but when i got them to go away (by adjusting the vector)
other problems popped up.  the solution was to make two objects, cut in
half, each with different inside_vectors.  so you can understand why i
would think this is all precarious and any complex animations could have
artifacts popping in and out!  so what's the deal?  also, do mesh2s make
better solids?  thanks.
 
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