|
|
the inside_vector- is it relative to the model, so that if you move the
model around it still looks okay? or is it relative to the world
coords? i'm worried because a model i'm working on (i made it in
spatch, then converted it to a mesh) had some flaws pop up with one
inside_vector, but when i got them to go away (by adjusting the vector)
other problems popped up. the solution was to make two objects, cut in
half, each with different inside_vectors. so you can understand why i
would think this is all precarious and any complex animations could have
artifacts popping in and out! so what's the deal? also, do mesh2s make
better solids? thanks.
Post a reply to this message
|
|