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In article <38eb5d73@news.povray.org>, "Matt Savard" <msa### [at] rainorg>
wrote:
> Can anyone give a newbie some help in creating clouds. I would like to
> create real volumetric clouds, and I assume media is the way to go.
It is certainly one way to do it. However, unless you want to cope with
huge rendering times and grainy images, you should probably look at
downloading MegaPOV and use method 3 media. It allows you to get smooth
images with lower settings(meaning faster renders!).
> Does media respond to light and shadows like a cloud would? Can
> anyone give some tips. Thanks.
Scattering media does respond to light in that way, although is a way to
turn it off for individual light sources. MegaPOV has some added
features to make using media clouds easier. One way to do it is to
contain the media in a "shell" of one sphere differenced from another,
like this:
difference {
sphere {<0,0,0>,2}
sphere {<0,0,0>,1}
scale 10000 translate -y*9000
hollow
etc...
}
Make sure the "sun" light source is outside the cloud sphere, of course.
An alternative to media is to use layered planes or spheres, with a
partially transparent texture applied. Each layer is separated from the
others by a relatively small distance, this can allow you to represent
the volume of the cloud. This can give great results, but is slow and
requires a high max_trace_level.
Also look in povray.binaries.images, there has been a recent surge in
messages related to media skies.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Web page: http://chrishuff.dhs.org/
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