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I thinks this is too advanced to put in new users so here it is.
Been trying to figure out how to do a spiral of spheres (or boxes or
anything) Starting with a close sphere and generating the other spheres at
appropriate xyz locations depending on whether i wanted the spiral to move
away or closer.
It seems I could do this with a #while statement but the coding eludes me.
Thanks in advance...
wil hale
whh### [at] nvlarmymil
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Wil Hale wrote:
>
> I thinks this is too advanced to put in new users so here it is.
>
> Been trying to figure out how to do a spiral of spheres (or boxes or
> anything) Starting with a close sphere and generating the other spheres at
> appropriate xyz locations depending on whether i wanted the spiral to move
> away or closer.
>
> It seems I could do this with a #while statement but the coding eludes me.
>
> Thanks in advance...
> wil hale
> whh### [at] nvlarmymil
Hi Wil!
You are right about the #while statement.
Example
camera {location <0,0,0>
look_at <0,0,10> // look along the z axis}
light_source {<10,10,10> rgb 1}
#declare spiral_rad = 3.0;
#declare ax_step = 1/10;
#declare count = 0;
#while (count < 100)
sphere {0,1 pigment{rgb <1,0,0>} // sphere in origin radius 1
translate <spiral_rad,0,0> // spiral radius
rotate <0,count*10,0> // eache sphere is rotate 10 degrees
translate <0,0,ax_step>} // per count move sphere 1/10 along
//the axis
#declare count = count + 1;
#end
I hope this one helps (and that I made no typos ...).
Marc
--
Marc Schimmler
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"Wil Hale" <whh### [at] nvlarmymil> wrote in message
news:38e4f901$1@news.povray.org...
> I thinks this is too advanced to put in new users so here it is.
>
> Been trying to figure out how to do a spiral of spheres (or boxes or
> anything) Starting with a close sphere and generating the other spheres
at
> appropriate xyz locations depending on whether i wanted the spiral to move
> away or closer.
>
> It seems I could do this with a #while statement but the coding eludes me.
>
/* Here's the sort of thing I do. I use the sin/cos because it is easier to
control the radius if you want something other than a circular spiral. It
does require that you rotate the object if you want them all to face out...
*/
#declare Object = union {
sphere { 0, 0.20
pigment { rgb < 1.0, 0.0, 0.0 > }
} // end sphere
sphere { 0, 0.075
pigment { rgb < 1.0, 0.0, 0.0 > }
translate < 0.0, 0.0, 0.2 >
} // end sphere
} // end union
#declare NumberofObjects = 150;
#declare NumberofLoops = 5;
#declare XRadius = 2;
#declare ZRadius = 2;
#declare Height = 3
#declare I = 0;
#while ( I <= NumberofLoops )
object { Object
rotate < 0.0, 360*I, 0.0 >
translate < sin(I*(2*pi))*XRadius,
((Height/NumberofLoops)*I),
cos(I*(2*pi))*ZRadius >
} // end object
#declare I = I + 1/(NumberofObjects/NumberofLoops);
#end
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In article <38e4f901$1@news.povray.org>, "Wil Hale"
<whh### [at] nvlarmymil> wrote:
> I thinks this is too advanced to put in new users so here it is.
This is one of the reasons "povray.advanced-users" was created... :-)
> Been trying to figure out how to do a spiral of spheres (or boxes or
> anything) Starting with a close sphere and generating the other
> spheres at appropriate xyz locations depending on whether i wanted
> the spiral to move away or closer.
>
> It seems I could do this with a #while statement but the coding eludes
> me.
A #while loop is the best way to do it. You can also wrap it in a macro,
to save typing and avoid duplicated code.
#macro Spiral(Obj, Num, StartRadius, StopRadius, Revolutions)
union {
#local J=0;
#while(J<Num)
object {Obj
translate x*((StopRadius-StartRadius)
*J/(Num-1)+StartRadius)
rotate y*Revolutions*360*J/(Num-1)
}
#local J=J+1;
#end
// the } is left off the union so specific transformations,
// texture, etc. can be specified more easily.
#end
An example of using this macro:
#declare TestObject = sphere {< 0, 0, 0 >, 0.1}
Spiral(TestObject, 350, 2, 3, 3)
texture {
pigment {color White}
}
rotate y*90
}
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Web page: http://chrishuff.dhs.org/
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On Fri, 31 Mar 2000 14:14:05 -0500, "Wil Hale" <whh### [at] nvlarmymil>
wrote:
>I thinks this is too advanced to put in new users so here it is.
>
>Been trying to figure out how to do a spiral of spheres (or boxes or
>anything) Starting with a close sphere and generating the other spheres at
>appropriate xyz locations depending on whether i wanted the spiral to move
>away or closer.
>
>It seems I could do this with a #while statement but the coding eludes me.
If you don't mind using meshes, check out Ken's links at povray.org
for Spiralizer. Powerful, easy to use and free.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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Wil Hale wrote:
> Been trying to figure out how to do a spiral of spheres (or boxes or
> anything) Starting with a close sphere and generating the other spheres at
> appropriate xyz locations depending on whether i wanted the spiral to move
> away or closer.
Whole tutorial and code about this particular problem here :
http://home.t-online.de/home/khs.cgag/povlup5e.htm
G.
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Thanks for the assist. My math skills rank right up there with Jethro from
the Beverly Hillbillies. Note made concerning Advanced Users Group.
Wil Hale <whh### [at] nvlarmymil> wrote in message
news:38e4f901$1@news.povray.org...
> I thinks this is too advanced to put in new users so here it is.
>
> Been trying to figure out how to do a spiral of spheres (or boxes or
> anything) Starting with a close sphere and generating the other spheres
at
> appropriate xyz locations depending on whether i wanted the spiral to move
> away or closer.
>
> It seems I could do this with a #while statement but the coding eludes me.
>
> Thanks in advance...
> wil hale
> whh### [at] nvlarmymil
>
>
Post a reply to this message
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