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http://iki.fi/warp/polytutorial/
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Juha wrote:
>
> http://iki.fi/warp/polytutorial/
Thank you Warp.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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HEY! That's cool! You used my isosurface as a poly! I recall you saying:
"Now i _had_ to do that with a poly" in p.b.i. ... But the texture is aaalll
wrong.
Simen.
Nieminen Juha skrev i meldingen <38d78598@news.povray.org>...
>http://iki.fi/warp/polytutorial/
>
>--
>main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
>):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Simen Kvaal <sim### [at] studentmatnatuiono> wrote:
: But the texture is aaalll wrong.
What's the right texture then?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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