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Bob Hughes wrote:
> It's a typical problem that's been heard many times before I'm sure.
> What POV-Ray needs is a hierarchy of CSG texturing with which previous textures
> can be kept even after another object is once again put into CSG with the first
> CSG object without loss of the original texturing.
So when are you going to write a patch for this, Bob ?
:)
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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