POV-Ray : Newsgroups : povray.general : Slope-dependent textures? Server Time
2 Nov 2024 04:21:41 EDT (-0400)
  Slope-dependent textures? (Message 1 to 2 of 2)  
From: Lars Luthman
Subject: Slope-dependent textures?
Date: 5 Mar 2000 08:02:10
Message: <38c25ad2@news.povray.org>
Is there a way to create slope-dependent textures in POV (with "slope" I
mean the angle between the surface normal and the Y axis)?

For example, I would like to create a mountain texture where the rock is
visible in the steep parts and the not-so-steep parts are covered by snow.
Would this be possible?


--ll


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From: Ken
Subject: Re: Slope-dependent textures?
Date: 5 Mar 2000 08:10:01
Message: <38C25BA6.ABA614D3@pacbell.net>
Lars Luthman wrote:
> 
> Is there a way to create slope-dependent textures in POV (with "slope" I
> mean the angle between the surface normal and the Y axis)?
> 
> For example, I would like to create a mountain texture where the rock is
> visible in the steep parts and the not-so-steep parts are covered by snow.
> Would this be possible?
> 
> --ll

It is currently only possible using a patched version of the program such
as MegaPov which has a patch for slope dependent textures.

http://nathan.kopp.com/patched.htm

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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