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Lars Luthman wrote:
>
> Is there a way to create slope-dependent textures in POV (with "slope" I
> mean the angle between the surface normal and the Y axis)?
>
> For example, I would like to create a mountain texture where the rock is
> visible in the steep parts and the not-so-steep parts are covered by snow.
> Would this be possible?
>
> --ll
It is currently only possible using a patched version of the program such
as MegaPov which has a patch for slope dependent textures.
http://nathan.kopp.com/patched.htm
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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