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In article <38ae3689@news.povray.org>, "Darcy Johnston" <djo### [at] inamecomNOSPAM>
wrote:
>Does anyone have goof textire of a dried up, cracked surface?
>Like a dried mud plain?
>
I threw a texture together, though it's not great, it's a starting point. I'll
post an image of it p.b.i.
#declare t_crackedmud = material {
texture {
pigment {
crackle
color_map {
[ 0.000 rgb <0.35, 0.30, 0.14> ]
[ 0.075 rgb <0.35, 0.30, 0.14> ]
[ 0.075 rgb <0.58, 0.50, 0.25> ]
[ 1.000 rgb <0.58, 0.50, 0.25> ]
}
}
normal {
crackle, 0.5
slope_map {
[ 0.000 <0.0, 0.0> ]
[ 0.075 <0.0, 0.0> ]
[ 0.075 <1.0, -1.0> ]
[ 0.500 <0.0, 1.0> ]
[ 1.000 <1.0, 0.0> ]
}
}
}
}
Dave.
mic### [at] sympaticoca
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