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Do the calculations for radiosity take into account media - global or object
level? For example, if I have a single spotlight and global scattering, will
the radiosity brighten objects outside of the spotlight's cone, like a nearby
wall?
Dave.
mic### [at] sympaticoca
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In article <38a89892@news.povray.org>, spa### [at] junkmailcom (David
Curtis) wrote:
> Do the calculations for radiosity take into account media - global or
> object level? For example, if I have a single spotlight and global
> scattering, will the radiosity brighten objects outside of the
> spotlight's cone, like a nearby wall?
I doubt the official version's radiosity does, it doesn't work well with
media anyway.(For one thing, it has problems with media containers.)
The version in MegaPOV does, though. It also has a lot of other bugs
fixed, and a couple design "features" have been redone(I think the scale
of the scene is automatically calculated now, for instance). It is a lot
easier to control now, and faster.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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