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ingo wrote:
> I'd realy like to have this feature. Although probably everything can be
> done with the texture_map, it would make POV-life much easier.
But you cannot use layered textures with patterned textures...
--
___ ______________________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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Perhaps instead of creating a whole set of new keywords, it could made
more general. Something like:
attribute_map
{ phong
[0 Phong1]
[.5 Phong2]
[1 Phong3]
}
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Juha wrote:
>
> Perhaps instead of creating a whole set of new keywords, it could made
> more general. Something like:
>
> attribute_map
> { phong
> [0 Phong1]
> [.5 Phong2]
> [1 Phong3]
> }
Finish_map is easier to type and is closer to what it actaully is.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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