POV-Ray : Newsgroups : povray.general : Radiosity in MegaPov Server Time
2 Nov 2024 00:22:28 EDT (-0400)
  Radiosity in MegaPov (Message 1 to 3 of 3)  
From: Lewis
Subject: Radiosity in MegaPov
Date: 1 Apr 2000 15:38:42
Message: <38E65DBD.F2EFFBD@netvision.net.il>
Hi,
I'll make it short and to the point:
How does one do *normal* (aka. nice, realistic, etc.) radiosity in
MegaPov (and in POV at all, but specifically megapov)??

I need help!

Thanks...
Noam Lewis


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From: Chris Huff
Subject: Re: Radiosity in MegaPov
Date: 2 Apr 2000 11:27:45
Message: <chrishuff_99-DCD610.10300802042000@news.povray.org>
In article <38E### [at] netvisionnetil>, Lewis 
<nle### [at] netvisionnetil> wrote:

> Hi,
> I'll make it short and to the point:
> How does one do *normal* (aka. nice, realistic, etc.) radiosity in
> MegaPov (and in POV at all, but specifically megapov)??

Your best bet with MegaPOV is probably to use the settings from one of 
the example scenes. The modifications Nathan has made to radiosity make 
it possible to just reuse the same settings from file to file(which 
usually doesn't give good results in the official version).
However, because of some of those differences, you likely won't get good 
results if you just use settings for the official version's radiosity in 
MegaPOV radiosity.

Also, you need to make sure your textures are realistic, for example, 
make sure transparent textures don't amplify light passing through and 
that mirrors don't reflect more light than what hits them.

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Web page: http://chrishuff.dhs.org/


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From: Lewis
Subject: Re: Radiosity in MegaPov
Date: 2 Apr 2000 14:04:00
Message: <38E78AFC.4E0AC313@netvision.net.il>
Thanks!


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