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Ken wrote:
>
>
>Mike Weber wrote:
>>
>> Looks good, but didn't work for me.... :( using IE5.0
>
>It took a very long time for the applets to load using Netscape 4.72
>but once they finally appeared they worked as advertized. You may
>want to try again. It took maybe 3-5 min. before I was able to see
>each one.
I have the same problem as Mike but It's because I don't want to download
Microsoft Virtual Machine (4.5 Meg) since I'm on a 33.6k modem. I just
_hate_ M$
Jide
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Ken wrote:
> Check it out - http://home4.inet.tele.dk/ibras/panorama.htm
That's pretty spiffy, Unky Ken.
How can the program get smooth pictures of any angle from two fisheye views?
--
___ _______________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"The only difference between me and a madman is that I'm not mad." -Dali
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Oh oh: you are on dangerous grounds - hating is not allowed :)
--
Regards,
Sander
38c97376$1@news.povray.org...
<snip>. I just
> _hate_ M$
>
> Jide
>
>
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That's directly dependent on how far in you want to zoom, no?
Just like with regular bitmaps.
Margus
Ken wrote:
>
> I was wondering what kind of resolution you would have to render at to
> be able to get clean zooms on distant objects. If you zoom into these
> examples to far you get a lot pixelated objects but not much definition.
>
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David Fontaine wrote:
>
> How can the program get smooth pictures of any angle from two fisheye views?
>
The views cover all areas visible from the current viewpoint. For a fixed
viewpoint, that's all the information you need.
Margus
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Ken wrote:
>
> Check it out - http://home4.inet.tele.dk/ibras/panorama.htm
Oh hell, this thing crashed my machine when I tried to kill the window. This is
the last time I will enamble Java on my browser.
The images were nice though.
Margus
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In article <38C9252D.C14F0AC9@pacbell.net>, lin### [at] povrayorg
wrote:
> Check it out - http://home4.inet.tele.dk/ibras/panorama.htm
Personally, I like QTVR better. It does some kind of smoothing so
zooming looks better, and allows you to move around to different "nodes"
within the scene. But it doesn't seem to get used very much, and there
aren't many tools for it...
And anyway, this is Java, so it runs on nearly any machine. That is
quite a big advantage...
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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> Ken wrote:
> >
> >
> >Mike Weber wrote:
> >>
> >> Looks good, but didn't work for me.... :( using IE5.0
> >
> >It took a very long time for the applets to load using Netscape 4.72
> >but once they finally appeared they worked as advertized. You may
> >want to try again. It took maybe 3-5 min. before I was able to see
> >each one.
>
> I have the same problem as Mike but It's because I don't want to download
> Microsoft Virtual Machine (4.5 Meg) since I'm on a 33.6k modem. I just
> _hate_ M$
>
> Jide
By any chance can you get free AOL CD's where you are? That's a quick way
over here to get MSIE 5.0 and I think it includes their VM.
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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Hi Josh English, you recently wrote in povray.general:
> This is great. I'm glad he explains his techniques.
Where does he do that? I found no reference to how he sets up the
POV-Ray camera or any script examples, only the hardware and software
he used.
Did I miss something?
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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Lutz Kretzschmar wrote:
>
> Hi Josh English, you recently wrote in povray.general:
>
> > This is great. I'm glad he explains his techniques.
> Where does he do that? I found no reference to how he sets up the
> POV-Ray camera or any script examples, only the hardware and software
> he used.
>
> Did I miss something?
Yep :) If you look on the train station page -
http://home4.inet.tele.dk/ibras/hbg57.htm
Towards the bottom of the page he describes the POV-Ray fisheye camera
he used plus he also lists all of the software he used to compose the
final image and the software used to compile the applet.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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