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"Spider" <spi### [at] bahnhofse> wrote in message
news:387CAF74.1A6FEF67@bahnhof.se...
> Hello all folks.
> I'd like you all
> to post _your_ "favourite" texture in a simple image in p-b-i. I know,
> there isn't really a possibility to have one(or is there?)...
>
My favourite is usually the one I'm working on. I suppose if I had to
pick an absolute favourite it would have to be the slab texture I made when
playing around with texture_maps - I had a idea of what I wanted, I had an
idea of how to do it, and, though it's not perfect, it all pulled together
and worked. I guess it's a much the 'way cool, I can do all sorts of things
with this technique' feeling it gave me as anything about the texture that
makes it my favourite. Anyhow, I've gone onto develop the technique further,
with some good results and some bad and I'll probably return to the slabs
and redo the texture, but for now, take a look in p.b.i for the post titled
"my favourite slab texture".
--
Scott Hill. (sco### [at] innocentcom)
Software Engineer.
Author of Pandora's Box (coming to a web page soon(ish)).
*Everything in this post is IMO.*
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Spider wrote:
> I'd like you all to post _your_ "favourite" texture in a simple image
> in p-b-i.
Here's mine.
#macro HexTiles( Map )
#local hexGrad=pigment { gradient x color_map {Map} scale
sqrt(3)/2+.0001}
#local hexBlock=pigment { radial pigment_map{ #local i=0; #while (i<6)
[i/6
hexGrad rotate (30+60*i)*y][(i+1)/6 hexGrad rotate (30+60*i)*y] #local
i=i+1;
#end}} radial pigment_map { #local i=1; #while (i<3) [i/3 hexBlock
translate
vrotate(x,(120*i-60)*y)][i/3 hexBlock translate
vrotate(x,(120*i+60)*y)]
#local i=i+1; #end} translate x warp {repeat 1.5*x flip x} warp
{repeat
.5*sqrt(3)*z flip z}
#end
camera { location <0,5,-10> look_at 0}
light_source { <0,20,-10> rgb 2 spotlight point_at 0 radius 25 falloff
30 tightness .1}
#declare pMap = color_map {
[.95 rgbt 1]
[.95 rgb .6]
}
plane {y 0
texture {
pigment {
hexagon
pigment {hexagon color rgb <.7,.3,.1> color rgb <.8,.4,0> color
rgb <.5,0,0> translate <.5,0,sqrt(3)/2>}
pigment {hexagon color rgb <.8,.4,0> color rgb <.5,0,0> color rgb
<.7,.3,.1> translate <.5,0,sqrt(3)/2>}
pigment {hexagon color rgb <.5,0,0> color rgb <.7,.3,.1> color rgb
<.8,.4,0> translate <.5,0,sqrt(3)/2>}
}
}
texture {
pigment {
HexTiles( pMap )
translate <.5,0,sqrt(3)/2>
}
}
texture {
pigment {
HexTiles( pMap )
}
}
}
Post a reply to this message
Attachments:
Download 'hextiles.gif' (28 KB)
Preview of image 'hextiles.gif'
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"Ronald L. Parker" wrote:
>
> Spider wrote:
> > I'd like you all to post _your_ "favourite" texture in a simple image
> > in p-b-i.
Wee.... A touch of escher there.. really weird... And def. one of the most
catching textures taht I've seen.
--
//Spider -- [ spider@bahnhof.se ]-[ http://darkmere.wanfear.com/ ]
And the devil in black dress watches over
My guardian angel walks away
Life is short and love is always over in the morning
Black wind come carry me far away
--"Sisters of Mercy" -- "Temple Of Love"
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Spider wrote:
>
> Wee....
Where did I hear that before...?
...
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>Spider wrote:
>>
>> Wee....
Wee too.... :-)
>Where did I hear that before...?
An Italian artist called.... hemmmm.... wait... well, don't remenber...
It was the background of the checks (?, method of payment) of my old bank here in
France...
FD
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Remco de Korte wrote:
>
> Spider wrote:
> >
> > Wee....
>
> Where did I hear that before...?
... you didnt. it was all fundamentally imaginatively delusional inclusional
madness on your behalf and is part of a goverment presuaded God induced multiple
paranoia. or something.
:)
--
//Spider -- [ spider@bahnhof.se ]-[ http://darkmere.wanfear.com/ ]
And the devil in black dress watches over
My guardian angel walks away
Life is short and love is always over in the morning
Black wind come carry me far away
--"Sisters of Mercy" -- "Temple Of Love"
Post a reply to this message
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Spider wrote:
>
> Remco de Korte wrote:
> >
> > Spider wrote:
> > >
> > > Wee....
> >
> > Where did I hear that before...?
> ... you didnt. it was all fundamentally imaginatively delusional
> inclusional
> madness on your behalf and is part of a goverment presuaded God
> induced multiple
> paranoia. or something.
>
I knew it!!!
On top of that there are also the evil isosurfaces haunting me.
Wee...
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In article <387E84B7.DABC735F@xs4all.nl>, Remco de Korte
<rem### [at] xs4allnl> wrote:
> On top of that there are also the evil isosurfaces haunting me.
A bit of advice...
When a hovering mirrored sphere starts following you around, don't
bother trying to hit it with something. All that will do is make people
look at you funny.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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Chris Huff wrote:
>
> In article <387E84B7.DABC735F@xs4all.nl>, Remco de Korte
> <rem### [at] xs4allnl> wrote:
>
> > On top of that there are also the evil isosurfaces haunting me.
>
> A bit of advice...
> When a hovering mirrored sphere starts following you around, don't
> bother trying to hit it with something. All that will do is make
> people
> look at you funny.
That already is why I never leave my house...
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Chris Huff wrote:
>
> In article <387E84B7.DABC735F@xs4all.nl>, Remco de Korte
> <rem### [at] xs4allnl> wrote:
>
> > On top of that there are also the evil isosurfaces haunting me.
>
> A bit of advice...
> When a hovering mirrored sphere starts following you around, don't
> bother trying to hit it with something. All that will do is make people
> look at you funny.
I don't allow myself to go into the housewares section of department stores
anymore. The crystalware talks to me and won't let me out until I have heard
each and everyone of them. Chrome bumpers on cars are becoming a problem
too <sigh>.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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