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Reposted from the Moray group on this server -
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Hi all,
this is to announce that I have uploaded a beta version of Moray V3.2
(1.9MB). Get it from:
ftp://ftp.stmuc.com/pub/moray/moray32pb1.exe
This is a public beta version of Moray for Windows V3.2 and is
time-limited until the 31st of January 2000. We will provide either
another beta or the full release before then, so you will never be
without a running version. Since this will be a free upgrade, you
don't need to worry about the costs, either<g>.
Note that this is an upgrade and can only be installed over an
existing installation. Note also that scene files saved with this beta
will not be readable by Moray V3.1 anymore, so there's no going back
with scene files that have been worked on with this beta.
Since this is a beta, please note that it is your responsibility to
save early, save often and make backups!.
While we're pretty sure that there are no serious bugs in this beta,
we cannot guarantee that it won't crash. We will do everything in our
power to correct any bugs that crop up in the beta phase and will
release timely updates, depending on how critical the found bugs are.
Please report bugs either by posting here (in the Moray group) or by
using the included SoloBug reporter.
Have fun!
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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Hi Ken, you recently wrote in povray.general:
> Reposted from the Moray group on this server -
Boy, you're quick. But then we knew that already<g>.
As an addition to aid you in deciding whether to download the beta:
What's New in Build 5235
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This is a list of major new features that are included in
Moray V3.2 Beta (Build 5235). Please see REVISION.TXT for a
detailed list of all changes, including bug fixes.
- Added a Search Path Tab to the View|Configuration dialog that
allows you to do maintenance your Search Paths without resorting
to the Registry Editor. Only built-in Search Paths can be
maintained, any file types that plugins define cannot be edited.
- Added a object creation Toolbar.
- Added a coordinate entry possibility to the sweep editors.
- Changes in the Material Editor and Material Library:
- Added a Toolbar and improved the menu
- The previews are now persistent
- All previews can be rendered at once (Editor and Library)
- Library contents can be viewed as thumbnails
- Library contents can be multiply selected
- Made View|Dependencies display all files, whether they are in
a Search Path or not. If you click on Ignore instead of Browse
the file will be ignored (it is displayed grayed out).
- Added a "Create ZIP" function to the View|Dependencies dialog.
It packs up all the files needed for the scene.
- Added Detail level for UDOs in Scene|Settings and in individual
UDO objects. By default, UDOs use the global detail level set
in Scene|Settings. You can override the global setting for an
individual UDO on its Modify Tab. Also improved the loading
speed of UDOs for those huge Rhino meshes.
- The spinning of the scene with the mouse in the 3D view when the
camera is selected can now be done by right-dragging in the 3D
view without needing to select the camera.
- Removed all Polyray output and support.
- Many Plugin SDK changes.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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