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I have a question that I am sure has been asked before -
What is the quickest/easiest way to evenly distribute 'N' number of points
on the surface of a sphere using POV?
Thanks for any insight.
--
Paul Vanukoff
van### [at] primenetcom
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Paul Vanukoff <van### [at] primenetcom> wrote:
: What is the quickest/easiest way to evenly distribute 'N' number of points
: on the surface of a sphere using POV?
This depends on how accurate it has to be. Here is one way:
#declare Spread = .1;
#declare mintheta = 0;
#declare maxtheta = pi;
camera { location <-4,1,-6>*.7 look_at 0 angle 35 }
light_source { <50,100,-200> 1 }
#declare dtheta = atan2(Spread,1);
#declare R=seed(0);
#declare theta=mintheta;
#while(theta<maxtheta)
#if(theta=0)
#declare dphi=2*pi;
#else
#declare dphi=dtheta/sin(theta);
#end
#declare minphi= -pi + dphi*rand(R)*.5;
#declare maxphi= pi - dphi/2 + (minphi+pi);
#declare phi=minphi;
#while(phi<maxphi)
sphere
{ z,.05
rotate x*degrees(theta)
rotate z*degrees(phi)
pigment { rgb x } finish { specular .5 }
}
#declare phi=phi+dphi;
#end
#declare theta=theta+dtheta;
#end
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Paul Vanukoff wrote:
>
> I have a question that I am sure has been asked before -
>
> What is the quickest/easiest way to evenly distribute 'N' number of points
> on the surface of a sphere using POV?
>
> Thanks for any insight.
>
> --
> Paul Vanukoff
> van### [at] primenetcom
As I understand it the easiest method does not exist. There are simply to
many solutions to the problem. Check out the sphere FAQ at -
http://www.math.niu.edu/~rusin/papers/known-math/index/spheres.html
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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That is perfect. Thanks!
--
Paul Vanukoff
van### [at] primenetcom
Nieminen Juha wrote in message <386e3aa3@news.povray.org>...
> This depends on how accurate it has to be. Here is one way:
>
> [code snipped]
>
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Thanks .. I only needed an approximate solution. Nieminen has given me what
I need, although there is lots of interesting stuff on that page.
--
Paul Vanukoff
van### [at] primenetcom
Ken wrote in message <386E3AA8.9FA59129@pacbell.net>...
>As I understand it the easiest method does not exist. There are simply to
>many solutions to the problem. Check out the sphere FAQ at -
>
>http://www.math.niu.edu/~rusin/papers/known-math/index/spheres.html
>
>--
>Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
>http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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