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Hi
I've convert some 3DS-Files to POV-Ray. Now the object looks like
#declare MyObj=union {
union { /* subobject 1 */
triangle { <......
triangle { <......
triangle { <......
triangle { <......
}
union { /* subobject 2 */
triangle { <......
triangle { <......
triangle { <......
triangle { <......
}
.....
texture { .... }
}
If I render the scene in POV-Ray, it Povray render as much as longer.
Example:
an empty room (4 Walls , one light source, 800 x 600) needs 2 minutes
with this 3DS-Object, which you is only 50 x 50 pixel large Povray needs 6
minutes, because povray need more time to render the wall, where you can't
see the objects. I hope you understood me.
Is there the posiblity to speed it up. I've tried bounded_by, but not with
better results. Could you give me an example or a tip?
thank you
frank
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Use 'mesh' in place of 'union' for each 'triangle' section, but you still
need to 'union' them together as a whole.
Bob
"Frank Stolle" <sto### [at] gmxde> wrote in message
news:386b4c8c@news.povray.org...
> Hi
>
> I've convert some 3DS-Files to POV-Ray. Now the object looks like
>
> #declare MyObj=union {
> union { /* subobject 1 */
> triangle { <......
> triangle { <......
> triangle { <......
> triangle { <......
> }
> union { /* subobject 2 */
> triangle { <......
> triangle { <......
> triangle { <......
> triangle { <......
> }
> .....
> texture { .... }
> }
>
> If I render the scene in POV-Ray, it Povray render as much as longer.
> Example:
> an empty room (4 Walls , one light source, 800 x 600) needs 2 minutes
> with this 3DS-Object, which you is only 50 x 50 pixel large Povray needs 6
> minutes, because povray need more time to render the wall, where you can't
> see the objects. I hope you understood me.
>
> Is there the posiblity to speed it up. I've tried bounded_by, but not with
> better results. Could you give me an example or a tip?
>
> thank you
> frank
>
>
>
>
Post a reply to this message
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