POV-Ray : Newsgroups : povray.general : ANN: POV-Ray Mesh Compressor v2.1 Server Time
31 Oct 2024 23:27:21 EDT (-0400)
  ANN: POV-Ray Mesh Compressor v2.1 (Message 1 to 3 of 3)  
From: Chris Colefax
Subject: ANN: POV-Ray Mesh Compressor v2.1
Date: 28 Dec 1999 19:27:16
Message: <38695564@news.povray.org>
Warp (Juha Nieminen) has released an updated version of his POV-Ray Mesh
Compressor, with an option for extra compression of triangle mesh models.
Mesh files can now be compressed down to just 15 to 20% percent of the
original, uncompressed file size, and the resulting file can then be
uncompressed directly into your POV scene using the Compressed Mesh macro
files.  The new extra-compressed meshes are fully compatible with the
advanced deformation and mesh creation macro features (such as wire mesh,
object mesh, blob mesh, spike mesh, etc.) as well as the Hair Growth macro
file.

The updated Mesh Compressor for DOS, Windows, or ANSI-C++ source, as well as
the updated Compressed Mesh Macro file can be downloaded from the POV-Ray
Include Files Page:

   http://www.geocities.com/ccolefax

The files themselves are available directly:

   http://www.geocities.com/ccolefax/download/mc21dos.zip
   http://www.geocities.com/ccolefax/download/mc21win.zip
   http://www.geocities.com/ccolefax/download/mc21src.zip

   http://www.geocities.com/ccolefax/download/pcm.zip (macro file)


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From: Nieminen Juha
Subject: Re: ANN: POV-Ray Mesh Compressor v2.1
Date: 5 Jan 2000 05:13:22
Message: <38731942@news.povray.org>
In povray.general John VanSickle <van### [at] erolscom> wrote:
: Have you and Warp made any decisions on how UV mapping will be stored
: in PCM files?

  Not really. I think that both of us want to wait for povray 3.5 and the
final format of the mesh2 to be established and made official before thinking
about adding support for it. Support for reading the mesh2 format will be
required for the mesh compressor program, and I think that the final format
is still in state of evolution.
  Of course if you have any good idea, I will be glad to hear it.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Marc Cardle
Subject: Could you try it out : freeware 3DMiDi supports POV-Ray
Date: 14 Jan 2000 14:08:07
Message: <387f7417@news.povray.org>
Hi,

I have just finished my version 0.3 of 3D MiDi and I thought this might
interest you. 3D MiDi, the first computer software application designed
specifically to transform both live and pre-recorded MIDI data streams
into exciting 3D (OpenGL) graphics.

In version 0.3, I have added support for POV-Ray 3.0 external rendering.
3DMiDi uses POV-Ray to render the scenes it generates into an AVI movie
file. Only simple addon to the POVRay scripting language needs to be
understood in order to generate your own musical animations (for more info
http://www.3dmidi.com/povdoc.htm).

I would appreciate if you could try it out and give me any
feedback/comments/results/scripts. I could put your animation on my site or
link to yours.

If you know someone who might be interested in my program, please forward
this message to them.

You can find out more on http://www.3dmidi.com, where you will
also be able to download a full FREEWARE working version.

Cheers

|Marc Cardle
|Mar### [at] 3dmidicom  - http://www.3dmidi.com



3D MiDi uses OpenGL to transform MIDI files into graphics
----------------------------------------------------------------------------
-----------

3D MiDi is the first application designed specifically to transform both
live and prerecorded MIDI data streams into dynamic 3D (OpenGL) graphics. A
bit like WinAMP but for MIDI files. The graphics are derived directly from
the musical information embedded within a MIDI data stream giving the
performing musician the ability interactively to customize the visualization
of the music being performed, in real-time. You can also save the results to
an AVI or sequenced JPG or PNG or BMP file. It also supports POV-Ray
raytracer for external rendering. Alpha version available for download.


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