|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
If I have two textures (say, one stucco and one brick), and then make a
bozo texture which alternates between the two, is there any way to apply
turbulence to the bozo texture without the same turbulence being applied
to the brick and stucco?
--
Jeff Lee shi### [at] gatenet http://www.gate.net/~shipbrk/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <38554311@news.povray.org>, shi### [at] gatenet (Jeff Lee)
wrote:
> If I have two textures (say, one stucco and one brick), and then make a
> bozo texture which alternates between the two, is there any way to apply
> turbulence to the bozo texture without the same turbulence being applied
> to the brick and stucco?
Yes, but it requires a patch. Look at the reset_children warp:
http://nathan.kopp.com/patterns.htm
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Chris Huff <chr### [at] yahoocom> wrote:
>
>> If I have two textures (say, one stucco and one brick), and then make a
>> bozo texture which alternates between the two, is there any way to apply
>> turbulence to the bozo texture without the same turbulence being applied
>> to the brick and stucco?
>
> Yes, but it requires a patch. Look at the reset_children warp:
> http://nathan.kopp.com/patterns.htm
Cool, thanks.
--
Jeff Lee shi### [at] gatenet http://www.gate.net/~shipbrk/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |