POV-Ray : Newsgroups : povray.general : Texture question Server Time
31 Oct 2024 23:27:16 EDT (-0400)
  Texture question (Message 1 to 3 of 3)  
From: Jeff Lee
Subject: Texture question
Date: 13 Dec 1999 14:03:45
Message: <38554311@news.povray.org>
If I have two textures (say, one stucco and one brick), and then make a
bozo texture which alternates between the two, is there any way to apply
turbulence to the bozo texture without the same turbulence being applied
to the brick and stucco?


-- 
Jeff Lee         shi### [at] gatenet         http://www.gate.net/~shipbrk/


Post a reply to this message

From: Chris Huff
Subject: Re: Texture question
Date: 13 Dec 1999 15:24:22
Message: <chrishuff_99-74DE6C.15245113121999@news.povray.org>
In article <38554311@news.povray.org>, shi### [at] gatenet (Jeff Lee) 
wrote:

> If I have two textures (say, one stucco and one brick), and then make a
> bozo texture which alternates between the two, is there any way to apply
> turbulence to the bozo texture without the same turbulence being applied
> to the brick and stucco?

Yes, but it requires a patch. Look at the reset_children warp:
http://nathan.kopp.com/patterns.htm

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


Post a reply to this message

From: Jeff Lee
Subject: Re: Texture question
Date: 16 Dec 1999 11:12:12
Message: <38590f5c@news.povray.org>
Chris Huff <chr### [at] yahoocom> wrote:
>
>> If I have two textures (say, one stucco and one brick), and then make a
>> bozo texture which alternates between the two, is there any way to apply
>> turbulence to the bozo texture without the same turbulence being applied
>> to the brick and stucco?
>
> Yes, but it requires a patch. Look at the reset_children warp:
> http://nathan.kopp.com/patterns.htm

Cool, thanks.

-- 
Jeff Lee         shi### [at] gatenet         http://www.gate.net/~shipbrk/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.