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I'd like to do that but right now the scene involves 55 Mb of meshes and
image_maps so I have to simplify it a little before I can send anything...
G.
Ron Parker wrote:
> Could you both send me scene files that cause crashes so I might
> track them down?
>
> On Mon, 29 Nov 1999 14:33:31 +0100, Gilles Tran wrote:
> >Do you use the SP 3.1g ? It crashed on me too, so I'm back to SP 3.1e for the
> >moment.
> >G.
> >
> >TonyB wrote:
> >
> >> I think I've narrowed it down to the water. It seems to be causing the
> >> crash, what I don't understand is why it didn't show up earlier, and why it
> >> was working (the entire scene would render) up until recently. I even
> >> restarted and the problem persists. What do I do? Does someone want my
> >> source code to try it out on their own?
> >
>
> --
> These are my opinions. I do NOT speak for the POV-Team.
> The superpatch: http://www2.fwi.com/~parkerr/superpatch/
> My other stuff: http://www2.fwi.com/~parkerr/traces.html
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I'd have to send you the file for making the water heightfield and the rest
of the sources. I have to study for bimestral exams right now, so it'll be a
while. I'll go back to 3.1e if it solves my problem.
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From: Mick Hazelgrove
Subject: Re: SuperPatch crashed on me.... waaa!
Date: 29 Nov 1999 13:08:33
Message: <3842c121@news.povray.org>
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If it helps I've been having crashes too they seem to be related to normals
especially when attached to HF's
Mick
TonyB <ben### [at] panama phoenix net> wrote in message
news:3842ba08@news.povray.org...
> I'd have to send you the file for making the water heightfield and the
rest
> of the sources. I have to study for bimestral exams right now, so it'll be
a
> while. I'll go back to 3.1e if it solves my problem.
>
>
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Mick Hazelgrove <mha### [at] minda swinternet co uk> wrote in message
news:3842c121@news.povray.org...
> If it helps I've been having crashes too they seem to be related to
normals
> especially when attached to HF's
>
I've been getting inconsistent crashes after rendering parametric{} objects.
I haven't got a file that winSPg crashes on consistently though.
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>If it helps I've been having crashes too they seem to be related to normals
>especially when attached to HF's
That's exactly it...
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TonyB <ben### [at] panama phoenix net> wrote...
> >If it helps I've been having crashes too they seem to be related to
normals
> >especially when attached to HF's
>
> That's exactly it...
>
>
Today I merged UVPov with the superpatch and ran into that problem. It was
with a HF that was generated from a pattern. I have added some code that
stopped the crash. You'll have to wait about a week for the next release of
UVPov, though. I'm working with smellenbergh to create
UVPov+SuperPatch+MultiPatch. :-)
-Nathan
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TonyB wrote in message <3842f289@news.povray.org>...
>>If it helps I've been having crashes too they seem to be related to
normals
>>especially when attached to HF's
>
>That's exactly it...
>
I've been having a problem that appears to be the same involving crackle
pigments applied to a height_field.
Mark
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>Today I merged UVPov with the superpatch and ran into that problem. It was
>with a HF that was generated from a pattern. I have added some code that
>stopped the crash. You'll have to wait about a week for the next release
of
>UVPov, though. I'm working with smellenbergh to create
>UVPov+SuperPatch+MultiPatch. :-)
The day of rejoicing is near!!! I'm so happy... YAHI seems close to
completion now. =) (They ought to invent a keyboard with a smiley key.)
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I found an editor that has a large number of smiley faces
on a sidebar and they can be included in the text with
a double click. It is called Note Tab. Find it at
http://www.notetab.com/snt.htm
TonyB wrote:
> (They ought to invent a keyboard with a smiley key.)
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Nathan Kopp wrote:
>
> I'm working with smellenbergh to create
> UVPov+SuperPatch+MultiPatch. :-)
>
Yeeaaahhhhh!!
Sorry, couldn't resist :)
Jerome
--
*******************************
* they'll tell you what can't * mailto:ber### [at] iname com
* be done and why... * http://www.enst.fr/~jberger
* Then do it. *
*******************************
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