I still like Chris's solution best. Peter's are a bit too pinched but I'm
sure a root would solve that.
My problem is that I tend to try and copy something real and it always turns
out harder than expected. If you think of cobwebs as being made of thin
rubber then any prospective meal will only cause local distortion (like
negative warp?). I put the fly _on_ a (random) spoke because I thought that
would be easier to work on than _between_ spokes. Most everything is random
and the 0 to 1 loop I sought help on is the scaling factor of the spiral
section of around 20 turns. Each time it _finds_ the active spoke it
modifies the scaler for that spoke.
Any-one who suggests a morning dew would look good gets terminated! :-)
Alf
http://www.peake42.freeserve.co.uk
http://ourworld.compuserve.com/homepages/Alf_Peake/
Bill DeWitt <the### [at] earthlinknet> wrote in message
news:383da2b1@news.povray.org...
>> Alf Peake <alf### [at] peake42freeservecouk> wrote :> >> > Thanks Bill for your suggestion.> >>> You're welcome, but you made me curious and now I am working on making> an easy way to peak at whatever place you want to while making the whole> curve smooth. I haven't studied Chris's and Peter's yet because I want to> see what I can come up with by myself...>>
Alf Peake wrote:
> Any-one who suggests a morning dew would look good gets terminated! :-)
Have you thought about putting a little early morning moisture on the web.
That would look cool !
:)
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/