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Hello all. I have made a new include file for the Superpatch which
provides users with 9 all-new, high-quality patterns in the form of
macros. The patterns can be used in pigment, normal and texture
statements. All the patterns can be changed by merely changing 1 to 3
float values. For instance:
sine( 1, .3 )
You can change many aspects of the patterns in this manner.
I made sure all the patterns were very accurate, even going as far as
making the sine pattern accurate within 32 decimal places of Pi. If you
find any strange problems with them, you can e-mail me.
Among the patterns:
sine pattern
radial sine wave pattern (for use on cylinders and other round shapes)
grid pattern, with adjustable line width (not spacing, that is done
with scale)
two strange, but cool noise patterns
Go to povray.binaries.images to see an example image.
Some of you may remember my old pigments.inc file. Well this one pretty
much does away with it. I took out a few patterns which I thought
useless, and added several new ones. The file can be found at
povray.text.scenes.files Documentation is included.
--
Samuel Benge
STB### [at] aolcom
"And you can fly
High as a kite if you want to
Faster than light if you want to
Speeding through the universe
Thinking is the best way to travel"
-The Best Way to Travel, The Moody Blues
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>I made sure all the patterns were very accurate, even going as far as
>making the sine pattern accurate within 32 decimal places of Pi. If you
>find any strange problems with them, you can e-mail me.
Doesn't POV only accept 14 decimals?
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BTW, if you feel like adding a couple more patterns, have a look at these:
http://amber.rc.arizona.edu/lw/ctbftoy.html
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I don't know....
TonyB wrote:
> >I made sure all the patterns were very accurate, even going as far as
> >making the sine pattern accurate within 32 decimal places of Pi. If you
> >find any strange problems with them, you can e-mail me.
>
> Doesn't POV only accept 14 decimals?
--
Samuel Benge
STB### [at] aolcom
"And you can fly
High as a kite if you want to
Faster than light if you want to
Speeding through the universe
Thinking is the best way to travel"
-The Best Way to Travel, The Moody Blues
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Interesting concepts. I just need to figure out how to do that in povray.
TonyB wrote:
> BTW, if you feel like adding a couple more patterns, have a look at these:
>
> http://amber.rc.arizona.edu/lw/ctbftoy.html
--
Samuel Benge
STB### [at] aolcom
"And you can fly
High as a kite if you want to
Faster than light if you want to
Speeding through the universe
Thinking is the best way to travel"
-The Best Way to Travel, The Moody Blues
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Perhaps they're already in the Superpatch. They look like the
solid/format/metric/offset/facets crackle variations. See the Superpatch
examples I posted on May 25th 1999 in binaries.scene-files (and particularly the
sp_crackle.pov file in the zip).
G.
"SamuelT." wrote:
> Interesting concepts. I just need to figure out how to do that in povray.
>
> TonyB wrote:
>
> > BTW, if you feel like adding a couple more patterns, have a look at these:
> >
> > http://amber.rc.arizona.edu/lw/ctbftoy.html
>
> --
> Samuel Benge
>
> STB### [at] aolcom
>
> "And you can fly
> High as a kite if you want to
> Faster than light if you want to
> Speeding through the universe
> Thinking is the best way to travel"
>
> -The Best Way to Travel, The Moody Blues
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On Tue, 16 Nov 1999 10:11:58 +0100, Gilles Tran wrote:
>Perhaps they're already in the Superpatch. They look like the
>solid/format/metric/offset/facets crackle variations. See the Superpatch
>examples I posted on May 25th 1999 in binaries.scene-files (and particularly the
>sp_crackle.pov file in the zip).
>G.
form, not format. I should probably come up with a different word for
that. Also see http://www2.fwi.com/~parkerr/crackle.html for some more
sample images.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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