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From: Greg M Johnson
Subject: No pointlight atmospheric media interaction?
Date: 6 Oct 1999 20:17:58
Message: <37fbe6b6@news.povray.org>
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I cannot get a pointlight to interact with atmospheric media. What's up?
When I put a spotlight here, it looks cool. The pointlight, however,
doesn't do a thing....
light_source{<0.005,0.00081,0.00081> color White*14
media_interaction on}
/*
light_source { <0,0,0>
color White*14
spotlight
radius 90
falloff 89//28
tightness 1
point_at x
}
*/
media { //media scattering
intervals 10
scattering { 2, red 0.05 blue 0.001 green 0.02}
samples 1, 10
confidence 0.9999
variance 1/1000
ratio 0.9
}
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From: Jerome M BERGER
Subject: Re: No pointlight atmospheric media interaction?
Date: 6 Oct 1999 20:42:35
Message: <37FBEC6B.357CE6B5@enst.fr>
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"Greg M. Johnson" wrote:
>
> I cannot get a pointlight to interact with atmospheric media. What's up?
>
> When I put a spotlight here, it looks cool. The pointlight, however,
> doesn't do a thing....
>
> light_source{<0.005,0.00081,0.00081> color White*14
> media_interaction on}
> /*
> light_source { <0,0,0>
> color White*14
> spotlight
> radius 90
> falloff 89//28
> tightness 1
> point_at x
>
> }
> */
> media { //media scattering
> intervals 10
> scattering { 2, red 0.05 blue 0.001 green 0.02}
> samples 1, 10
> confidence 0.9999
> variance 1/1000
> ratio 0.9
> }
Is there anything else in the scene besides the media and the light? If
not, that's because when you use a spotlight, the samples get
concentrated in the lighted cone so the effect is visible, whereas for a
pointlight they are distributed along the whole ray and if there's
nothing to stop it, the ray goes to infinity... (in fact that's why
rather than using atmospheric media, I usually use object media in a
very large container: it's easier to tune)
Jerome
--
*******************************
* they'll tell you what can't * mailto:ber### [at] inamecom
* be done and why... * http://www.enst.fr/~jberger
* Then do it. *
*******************************
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Okay, thanks for the suggestion. However, I already tried the "container media"
and the effect was not nearly as cool as that for the spotlight and atmospheric
media.
Jerome M. BERGER wrote:
> Is there anything else in the scene besides the media and the light? If
> not, that's because when you use a spotlight, the samples get
> concentrated in the lighted cone so the effect is visible, whereas for a
> pointlight they are distributed along the whole ray and if there's
> nothing to stop it, the ray goes to infinity... (in fact that's why
> rather than using atmospheric media, I usually use object media in a
> very large container: it's easier to tune)
>
> Jerome
>
> --
> *******************************
> * they'll tell you what can't * mailto:ber### [at] inamecom
> * be done and why... * http://www.enst.fr/~jberger
> * Then do it. *
> *******************************
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On second thought, I will repeat my complaint that point lights DO NOT WORK with
atmospheric media. This is either a bug or a design flaw.
I wanted the effect of a light bulb inside a wiffle ball in the fog. I set up a
porous object (based on 3d noise), but a point light inside, and had NO effect. I
removed my porous object. There was still no effect. Thus, I conclude that point
lights do not interact with atmospheric media.
Greg M. Johnson wrote:
> Okay, thanks for the suggestion. However, I already tried the "container media"
> and the effect was not nearly as cool as that for the spotlight and atmospheric
> media.
>
> Jerome M. BERGER wrote:
>
> > Is there anything else in the scene besides the media and the light? If
> > not, that's because when you use a spotlight, the samples get
> > concentrated in the lighted cone so the effect is visible, whereas for a
> > pointlight they are distributed along the whole ray and if there's
> > nothing to stop it, the ray goes to infinity... (in fact that's why
> > rather than using atmospheric media, I usually use object media in a
> > very large container: it's easier to tune)
> >
> > Jerome
> >
> > --
> > *******************************
> > * they'll tell you what can't * mailto:ber### [at] inamecom
> > * be done and why... * http://www.enst.fr/~jberger
> > * Then do it. *
> > *******************************
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"Greg M. Johnson" wrote:
>
> I cannot get a pointlight to interact with atmospheric media. What's up?
>
> When I put a spotlight here, it looks cool. The pointlight, however,
> doesn't do a thing....
>
> light_source{<0.005,0.00081,0.00081> color White*14
> media_interaction on}
> /*
> light_source { <0,0,0>
> color White*14
> spotlight
> radius 90
> falloff 89//28
> tightness 1
> point_at x
>
> }
> */
> media { //media scattering
> intervals 10
> scattering { 2, red 0.05 blue 0.001 green 0.02}
> samples 1, 10
> confidence 0.9999
> variance 1/1000
> ratio 0.9
> }
This works for me using your media and my camera. Turn the media_interaction
off and the media dissappears. Turn the media_interaction on and the media
appears. I don't know what your problem is but it's not Pov's fault.
#include "colors.inc"
camera {
location <0, 0, -1>
look_at <0, 0, 0>
angle 75
}
light_source{<0.005,0.00081,0.00081> color White*14
media_interaction on}
media { //media scattering
intervals 10
scattering { 2, red 0.05 blue 0.001 green 0.02}
samples 1, 10
confidence 0.9999
variance 1/1000
ratio 0.9
}
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
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From: TonyB
Subject: Re: No pointlight atmospheric media interaction!
Date: 7 Oct 1999 15:50:32
Message: <37fcf988@news.povray.org>
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They worked for me. They've always worked. I suggest you add fade_power and
fade_distance. And media_interaction on.
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From: Mark Wagner
Subject: Re: No pointlight atmospheric media interaction!
Date: 8 Oct 1999 01:22:08
Message: <37fd7f80@news.povray.org>
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Greg M. Johnson wrote in message <37FC9CD6.9B9261F4@my-dejanews.com>...
>On second thought, I will repeat my complaint that point lights DO NOT WORK
with
>atmospheric media. This is either a bug or a design flaw.
Having gone through the source code for media, I have determined that media
DOES work with point lights.
Mark
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Ken's code works in pov 3.1g, but not in the superpatch for 3.1e.
And as I complained in p.b.i., a spotlight looks so much cooler. WHY?
Ken wrote:
>
> This works for me using your media and my camera. Turn the media_interaction
> off and the media dissappears. Turn the media_interaction on and the media
> appears. I don't know what your problem is but it's not Pov's fault.
>
> #include "colors.inc"
>
> camera {
> location <0, 0, -1>
> look_at <0, 0, 0>
> angle 75
> }
>
>
> light_source{<0.005,0.00081,0.00081> color White*14
> media_interaction on}
>
> media { //media scattering
> intervals 10
> scattering { 2, red 0.05 blue 0.001 green 0.02}
> samples 1, 10
> confidence 0.9999
> variance 1/1000
> ratio 0.9
> }
>
> --
> Ken Tyler
> 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html
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