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While looking around today I came across this page on tiling:
http://home6.inet.tele.dk/bergmann/10galleri/idx10.htm
specialy the the applets in the "construction help" part are
intersiting.
It makes me ask, is it possible to patch POV-Ray so it has a pigment
that can do these kind of things? Declare a pigment and tyle_type, add
some points, et voila, we have a new list pattern that perfectly tiles.
Ingo
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With the superpatch, you can use trig functions as patterns in pigments.
ingo wrote:
> While looking around today I came across this page on tiling:
> http://home6.inet.tele.dk/bergmann/10galleri/idx10.htm
> specialy the the applets in the "construction help" part are
> intersiting.
>
> It makes me ask, is it possible to patch POV-Ray so it has a pigment
> that can do these kind of things? Declare a pigment and tyle_type, add
> some points, et voila, we have a new list pattern that perfectly tiles.
>
> Ingo
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I know of the possibility and used it. My problem is my math skill. It's
impossible for me to build a fuction that gives a result anyway near
something I want to make.
The way these applets work, designing a tile is a matter of "drawing a
line". And drawing is something I (and I think most of us) can.
Ingo
Greg M. Johnson <gre### [at] my-dejanewscom> schreef in berichtnieuws
37E8D87C.B221ADD4@my-dejanews.com...
> With the superpatch, you can use trig functions as patterns in
pigments.
>
> ingo wrote:
>
> > While looking around today I came across this page on tiling:
> > http://home6.inet.tele.dk/bergmann/10galleri/idx10.htm
> > specialy the the applets in the "construction help" part are
> > intersiting.
> >
> > It makes me ask, is it possible to patch POV-Ray so it has a pigment
> > that can do these kind of things? Declare a pigment and tyle_type,
add
> > some points, et voila, we have a new list pattern that perfectly
tiles.
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