POV-Ray : Newsgroups : povray.general : Update: The POV-Nut Gallery Server Time
1 Nov 2024 17:20:16 EDT (-0400)
  Update: The POV-Nut Gallery (Message 1 to 4 of 4)  
From: Peter Popov
Subject: Update: The POV-Nut Gallery
Date: 16 Aug 1999 17:41:10
Message: <37b88490.18967868@204.213.191.228>
For anyone interested, I have three new pics in my gallery located at:

http://peter.hit.bg/gallery/

And I exterminated the ashaming Eclipse picture... "Confratulations!
You've been erased!" :)

Have fun.


Peter Popov
ICQ: 15002700


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From: Nieminen Mika
Subject: Re: Update: The POV-Nut Gallery
Date: 17 Aug 1999 02:36:16
Message: <37b902e0@news.povray.org>
Can you explain how do you get that fuzzyness in your images? Those images
don't look like usual povray images (and that's not a bad thing).

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Peter Popov
Subject: Re: Update: The POV-Nut Gallery
Date: 17 Aug 1999 18:43:39
Message: <37b9c149.10247449@204.213.191.228>
On 17 Aug 1999 02:36:16 -0400, Nieminen Mika <war### [at] cctutfi> wrote:

>  Can you explain how do you get that fuzzyness in your images? Those images
>don't look like usual povray images (and that's not a bad thing).

Warp,

this is simply because most of those are not POV images, or not
hardcore POV. You must have missed my previous post, but I should have
made it clear in this post, too, that:

<quote>

"Most of the work is not POV, as my rendered images are hardly ever
worth posting. Some are raytraced and post-processed, others involve
fractals from FractInt, but most of them are 2D."

<end quote>

I am writing a page which briefly explains the techniques behind each
picture and also some background history about it. Mosh of it involves
PhotoShop, starting from 2.5.1 on a puny Mac (Centris) in high-school,
to 5.0.2 on a workstation in a local TV (a friend of mine works there
:) ). I guess I should learn GIMP (and I am so darn lazy! I have the
GIMP installed on my Slackware, RedHat and windoze partitions! Shame
on myself!) so that I can do this stuff using free software.

By the way, I am writing a set of macros which will perform simple 2D
manipulations on an image, including: 

-Gaussian, radial (spin, zoom), twist and motion blur - these can be
done with your targa averager or my frame averaging include and are
really simple to do

-spherical and cyllindrical distortion, twirl, wave, ziz-zag, and
basically any other kind of 2-d distortion you can think of (including
those cool Kai Power Goo effects). These will be based on:
  -the cloth simulation as described by Hugo Elias (?) (for anims :) )
  -the Kai Power Goo liquid image technology (basically a mesh warp)
  -John VanSickle and/or Gilles Tran's UV-mapping macros (thanks!)

When these are finished, about 30% of the most frequently used
functions of a paint package will be availabe in POV... for the real
pov-nutters, that is :)

Regards,

Peter Popov
ICQ: 15002700


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From: Nieminen Mika
Subject: Re: Update: The POV-Nut Gallery
Date: 18 Aug 1999 02:13:51
Message: <37ba4f1f@news.povray.org>
Peter Popov <pet### [at] usanet> wrote:
: this is simply because most of those are not POV images, or not
: hardcore POV.

  What a pitty.
  I consider myself a hardcore povrayer and thus I have the attitude that
post-processing povray images is cheating... :)
  Non-povray images are ok, though.

: When these are finished, about 30% of the most frequently used
: functions of a paint package will be availabe in POV... for the real
: pov-nutters, that is :)

  Kewl.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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