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Can you explain how do you get that fuzzyness in your images? Those images
don't look like usual povray images (and that's not a bad thing).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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On 17 Aug 1999 02:36:16 -0400, Nieminen Mika <war### [at] cctutfi> wrote:
> Can you explain how do you get that fuzzyness in your images? Those images
>don't look like usual povray images (and that's not a bad thing).
Warp,
this is simply because most of those are not POV images, or not
hardcore POV. You must have missed my previous post, but I should have
made it clear in this post, too, that:
<quote>
"Most of the work is not POV, as my rendered images are hardly ever
worth posting. Some are raytraced and post-processed, others involve
fractals from FractInt, but most of them are 2D."
<end quote>
I am writing a page which briefly explains the techniques behind each
picture and also some background history about it. Mosh of it involves
PhotoShop, starting from 2.5.1 on a puny Mac (Centris) in high-school,
to 5.0.2 on a workstation in a local TV (a friend of mine works there
:) ). I guess I should learn GIMP (and I am so darn lazy! I have the
GIMP installed on my Slackware, RedHat and windoze partitions! Shame
on myself!) so that I can do this stuff using free software.
By the way, I am writing a set of macros which will perform simple 2D
manipulations on an image, including:
-Gaussian, radial (spin, zoom), twist and motion blur - these can be
done with your targa averager or my frame averaging include and are
really simple to do
-spherical and cyllindrical distortion, twirl, wave, ziz-zag, and
basically any other kind of 2-d distortion you can think of (including
those cool Kai Power Goo effects). These will be based on:
-the cloth simulation as described by Hugo Elias (?) (for anims :) )
-the Kai Power Goo liquid image technology (basically a mesh warp)
-John VanSickle and/or Gilles Tran's UV-mapping macros (thanks!)
When these are finished, about 30% of the most frequently used
functions of a paint package will be availabe in POV... for the real
pov-nutters, that is :)
Regards,
Peter Popov
ICQ: 15002700
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Peter Popov <pet### [at] usanet> wrote:
: this is simply because most of those are not POV images, or not
: hardcore POV.
What a pitty.
I consider myself a hardcore povrayer and thus I have the attitude that
post-processing povray images is cheating... :)
Non-povray images are ok, though.
: When these are finished, about 30% of the most frequently used
: functions of a paint package will be availabe in POV... for the real
: pov-nutters, that is :)
Kewl.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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