POV-Ray : Newsgroups : povray.general : PPS Server Time
1 Nov 2024 17:20:36 EDT (-0400)
  PPS (Message 1 to 6 of 6)  
From: Gunars Smerlins
Subject: PPS
Date: 12 Aug 1999 02:41:32
Message: <37b26c9c@news.povray.org>
I'm still using povray 3.02. I have question: what is PPS in povray main
window status bar? Maybe pixels per second? Sometimes it works incorrect,
but in other situations it is very useful.


Post a reply to this message

From: Ken
Subject: Re: PPS
Date: 12 Aug 1999 03:07:51
Message: <37B2729F.867C77D7@pacbell.net>
Gunars Smerlins wrote:
> 
> I'm still using povray 3.02. I have question: what is PPS in povray main
> window status bar? Maybe pixels per second? Sometimes it works incorrect,
> but in other situations it is very useful.

You got it right it means pixels per second. Don't delay upgrade to 3.1.
It is a better program and the new editor is very nice as well.

-- 
Ken Tyler

See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


Post a reply to this message

From: Nieminen Mika
Subject: Re: PPS
Date: 12 Aug 1999 03:18:58
Message: <37b27562@news.povray.org>
Gunars Smerlins <gun### [at] rzflv> wrote:
: I'm still using povray 3.02.

  I seriously recommend you to get the latest version. At least for the
better text editor. And faster lathes and sors.

: I have question: what is PPS in povray main
: window status bar? Maybe pixels per second?

  Yes.
  Many 3D games use the FPS (frames per second) unit to measure the velocity,
but povray, as a raytracer, has to use the PPS unit :)

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

From: Ken
Subject: Re: PPS
Date: 12 Aug 1999 03:26:29
Message: <37B276FE.7FD0BCDA@pacbell.net>
Nieminen Mika wrote:

>   Many 3D games use the FPS (frames per second) unit to measure the velocity,
> but povray, as a raytracer, has to use the PPS unit :)

Right now I wish mine had ppm (pixels per minute) because it is reading zero.

-- 
Ken Tyler

See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


Post a reply to this message

From: Fabien Mosen
Subject: Re: PPS
Date: 12 Aug 1999 06:03:52
Message: <37B29BD7.895788C5@skynet.be>
Ken wrote:
> 
> Nieminen Mika wrote:
> 
> >   Many 3D games use the FPS (frames per second) unit to measure the velocity,
> > but povray, as a raytracer, has to use the PPS unit :)
> 
> Right now I wish mine had ppm (pixels per minute) because it is reading zero.
> 

in fact, it could progressively switch from PPS to SPP, then MPP, then
HPP, and
DPP !!!!

Fabien.


Post a reply to this message

From: Ron Parker
Subject: Re: PPS
Date: 12 Aug 1999 09:11:26
Message: <37b2c7fe@news.povray.org>
On Thu, 12 Aug 1999 00:07:11 -0700, Ken wrote:
>
>
>Gunars Smerlins wrote:
>> 
>> I'm still using povray 3.02. I have question: what is PPS in povray main
>> window status bar? Maybe pixels per second? Sometimes it works incorrect,
>> but in other situations it is very useful.
>
>You got it right it means pixels per second. Don't delay upgrade to 3.1.
>It is a better program and the new editor is very nice as well.

3.1g fixed the problems with PPS, too.  Definitely worth the upgrade.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.