|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
As many have probably discovered, thee are scenes in which it is extremely
difficult to position & adjust the camera. I am currently working at just such a
case: a view of a landscape, requiring a large camera angle to convey scale -
but there is also an important object close to the camera, near the bottom edge
of the picture.
Now, this is a bad situation: if I use the standard camera, which maps the image
to a plane, the image gets stretched near the edges.
If I use panoramic or any other non-planar mapping with a fixed viewpoint,
straight lines get bent - and very much so when camera angles are large.
A third type is the cylindrical camera with non-fixed viewpoint. But while this
eliminates distortion of straight lines, the view is orthographic in one
direction.
Neither of these really do what I need.
I'm wondering if an ellipsoidal projection might help overcome this problem.
This camera type should offer control over the eccentricity of the ellipsoid,
giving projections ranging from cylindrical to spherical (as in Mike's patch).
Somewhere in between there might be an acceptable solution to the pathological
case described above.
Sorry 'bout the rambling. Comments?
Margus
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Stupid idea? OK, I'll think of something else...
Margus
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Margus Ramst wrote:
>
> Stupid idea? OK, I'll think of something else...
>
> Margus
Maybe it was just before it's time. You know what people said about
Columbus and his round world theories :)
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ken wrote:
>
> Margus Ramst wrote:
> >
> > Stupid idea? OK, I'll think of something else...
> >
> > Margus
>
> Maybe it was just before it's time. You know what people said about
> Columbus and his round world theories :)
>
> --
> Ken Tyler
> 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html
Round world? Come on, you're having too much 3D-fantasies!
Remco
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I've successfully scaled the RIGHT vector of a cylindrical camera, but it does
strange things to the zoom factor. This is one of those lengthy tutorials I'm
working on for my cyclopedia, but I don't expect it to get done for some time. Good
luck
Margus Ramst wrote:
> As many have probably discovered, thee are scenes in which it is extremely
> difficult to position & adjust the camera. I am currently working at just such a
> case: a view of a landscape, requiring a large camera angle to convey scale -
> but there is also an important object close to the camera, near the bottom edge
> of the picture.
> Now, this is a bad situation: if I use the standard camera, which maps the image
> to a plane, the image gets stretched near the edges.
> If I use panoramic or any other non-planar mapping with a fixed viewpoint,
> straight lines get bent - and very much so when camera angles are large.
> A third type is the cylindrical camera with non-fixed viewpoint. But while this
> eliminates distortion of straight lines, the view is orthographic in one
> direction.
> Neither of these really do what I need.
> I'm wondering if an ellipsoidal projection might help overcome this problem.
> This camera type should offer control over the eccentricity of the ellipsoid,
> giving projections ranging from cylindrical to spherical (as in Mike's patch).
> Somewhere in between there might be an acceptable solution to the pathological
> case described above.
> Sorry 'bout the rambling. Comments?
>
> Margus
--
Josh English
eng### [at] spiritonecom
icq 1946299
"Stress is when you wake up screaming and realize you haven't fallen asleep yet."
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|