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Hi,
I'm working on a Povray exporter for my 3d app. It currently can export
meshes with smooth triangles, but I want to export texture coordinates
as well. How is that done in povray?
Any hints?
- Mete
---
met### [at] swissquakech
http://www.swissquake.ch/chumbalum-soft/
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Mete Ciragan <met### [at] swissquakech> wrote:
: I'm working on a Povray exporter for my 3d app. It currently can export
: meshes with smooth triangles, but I want to export texture coordinates
: as well. How is that done in povray?
Perhaps you should familiarize yourself with uv-pov.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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