POV-Ray : Newsgroups : povray.general : Formula Server Time
11 Aug 2024 09:22:06 EDT (-0400)
  Formula (Message 1 to 3 of 3)  
From: Andrea Ryan
Subject: Formula
Date: 24 Aug 1999 18:02:05
Message: <37C31633.E00778A0@global2000.net>
Hi there! I'm Brendan Ryan.
If anyone knows the formula that POV-Ray uses to calculate the normal
vectors for smooth triangles, please let me know. I just want to make
one or two smooth triangle and play around with them.
By the way, I'm using POV-Ray 3.1g in Windows 95.


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From: cadman
Subject: Re: Formula
Date: 24 Aug 1999 20:28:39
Message: <37c338b7@news.povray.org>
Check out a similar thread under povray.programming from myself entitled "3d
Geometry--averaging normals"

Andrea Ryan <ary### [at] global2000net> wrote in message
news:37C31633.E00778A0@global2000.net...
> Hi there! I'm Brendan Ryan.
> If anyone knows the formula that POV-Ray uses to calculate the normal
> vectors for smooth triangles, please let me know. I just want to make
> one or two smooth triangle and play around with them.
> By the way, I'm using POV-Ray 3.1g in Windows 95.
>


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From: Nieminen Juha
Subject: Re: Formula
Date: 25 Aug 1999 03:09:03
Message: <37c3968f@news.povray.org>
Andrea Ryan <ary### [at] global2000net> wrote:
: Hi there! I'm Brendan Ryan.
: If anyone knows the formula that POV-Ray uses to calculate the normal
: vectors for smooth triangles, please let me know. I just want to make
: one or two smooth triangle and play around with them.
: By the way, I'm using POV-Ray 3.1g in Windows 95.

  Read the help text of the following program:
http://iki.fi/warp/PovUtils/smooth.html
  The calculations are detailedly explained.
  Perhaps the program itself may directly do what you want, though.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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