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Can't seem to find much on working with text as graphic objects. The POV
package has an example which, blissfully, uses True Type fonts.
In addition to color and texture, I would like to bevel, round the face,
illuminate from inside, wrap the line of text around a sphere or cylinder
(inside or out) and the like.
Any thoughts?
Thanks,
Matt
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There are ways to do these things. Do you mean as actual features
internal to POV-Ray or as scripted in a file? Take a look at this URL
here if you haven't already.
http://www.xs4all.nl/~remcodek/softtext.html
Matt Swarm wrote:
>
> Can't seem to find much on working with text as graphic objects. The POV
> package has an example which, blissfully, uses True Type fonts.
>
> In addition to color and texture, I would like to bevel, round the face,
> illuminate from inside, wrap the line of text around a sphere or cylinder
> (inside or out) and the like.
>
> Any thoughts?
>
> Thanks,
>
> Matt
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto://inversez@aol.com?Subject=PoV-News
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Hi Bob:
While I have greater aspirations for POV-Ray than eye-candy typography
(Hey... I LIKE candy!), my most immediate need is to produce gooey, shiney,
sparkling, fancy and eye-catching titles and logos for web graphics.
Crude starting example at: http://member.aol.com/ideatoys/logos.htm
Sure, there are plenty of $10 programs out the which bevel, level and
dishevel fonts, then coat, color and wet them down. I want to do ALL
those naughty things to letters, and then some-- I just want to do it under
programmatic control.
If I can do the grunt work in Moray or somesuch, fine-- so long as I can
change the text string, color, size, etc., using a parameter file.
I'll study the link you kindly provided. My choice at this point, however,
because of the vast number available, would be to use TrueType fonts as
starting points.
Any thoughts?
Thanks,
Matt
Bob Hughes wrote in message <379e51db@news.povray.org>...
>There are ways to do these things. Do you mean as actual features
>internal to POV-Ray or as scripted in a file? Take a look at this URL
>here if you haven't already.
>
> http://www.xs4all.nl/~remcodek/softtext.html
>
>
>Matt Swarm wrote:
>>
>> Can't seem to find much on working with text as graphic objects. The POV
>> package has an example which, blissfully, uses True Type fonts.
>>
>> In addition to color and texture, I would like to bevel, round the face,
>> illuminate from inside, wrap the line of text around a sphere or cylinder
>> (inside or out) and the like.
>>
>> Any thoughts?
>>
>> Thanks,
>>
>> Matt
>
>--
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/homepage.htm
> mailto://inversez@aol.com?Subject=PoV-News
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If the softtext utility outputs triangle meshes, you could use the PCM
macro to do even more transformations to the fonts (like adding spikes or
growing hair to them or morphing them) which are not possible with softtext.
See http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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You can curve, twist and bend text any way you wish with Chris Colefax's
Object Bender.
I'd like to learn edge sculpting and face rounding myself. I think, but am
not sure, that POV treats the font like a spline sweep so it might be a bit
tricky rounding the face out.
steve
Matt Swarm wrote:
> Can't seem to find much on working with text as graphic objects. The POV
> package has an example which, blissfully, uses True Type fonts.
>
> In addition to color and texture, I would like to bevel, round the face,
> illuminate from inside, wrap the line of text around a sphere or cylinder
> (inside or out) and the like.
>
> Any thoughts?
>
> Thanks,
>
> Matt
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Steve <ste### [at] puzzlecraftcom> wrote:
: You can curve, twist and bend text any way you wish with Chris Colefax's
: Object Bender.
I think that bending ttf's is SLOW.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Mika wrote:
>
> Steve <ste### [at] puzzlecraftcom> wrote:
> : You can curve, twist and bend text any way you wish with Chris Colefax's
> : Object Bender.
>
> I think that bending ttf's is SLOW.
I would agree with you on that.
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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Someone had done a bevelling include here someplace, most likely found
in one of the scene-file groups dating back to last summer or fall I
believe, not sure. It deformed the ttf text somehow. Looking at that
logo you gave the link to it didn't seem too difficult to do that at
least. You can easily difference shapes from the text to achieve some
new looks, I did the English alphabet letters individually once,
subtracting a inversed sphere from them. The existence of a complete
text changing include file of the sort you suggest is unknown to me.
Like you say, there are certainly programs which manipulate it though,
but it wouldn't be difficult to do the basics via macro or such I'm
sure.
Matt Swarm wrote:
>
> Hi Bob:
>
> While I have greater aspirations for POV-Ray than eye-candy typography
> (Hey... I LIKE candy!), my most immediate need is to produce gooey, shiney,
> sparkling, fancy and eye-catching titles and logos for web graphics.
>
> Crude starting example at: http://member.aol.com/ideatoys/logos.htm
>
> Sure, there are plenty of $10 programs out the which bevel, level and
> dishevel fonts, then coat, color and wet them down. I want to do ALL
> those naughty things to letters, and then some-- I just want to do it under
> programmatic control.
>
> If I can do the grunt work in Moray or somesuch, fine-- so long as I can
> change the text string, color, size, etc., using a parameter file.
>
> I'll study the link you kindly provided. My choice at this point, however,
> because of the vast number available, would be to use TrueType fonts as
> starting points.
>
> Any thoughts?
>
>
> Bob Hughes wrote in message <379e51db@news.povray.org>...
> >There are ways to do these things. Do you mean as actual features
> >internal to POV-Ray or as scripted in a file? Take a look at this URL
> >here if you haven't already.
> >
> > http://www.xs4all.nl/~remcodek/softtext.html
> >
> >
> >Matt Swarm wrote:
> >>
> >> Can't seem to find much on working with text as graphic objects. The POV
> >> package has an example which, blissfully, uses True Type fonts.
> >>
> >> In addition to color and texture, I would like to bevel, round the face,
> >> illuminate from inside, wrap the line of text around a sphere or cylinder
> >> (inside or out) and the like.
> >>
> >> Any thoughts?
> >>
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto://inversez@aol.com?Subject=PoV-News
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On Tue, 27 Jul 1999 16:53:37 -0700, "Matt Swarm" <ide### [at] aolcom>
wrote:
>Can't seem to find much on working with text as graphic objects. The POV
>package has an example which, blissfully, uses True Type fonts.
>
>In addition to color and texture, I would like to bevel, round the face,
>illuminate from inside, wrap the line of text around a sphere or cylinder
>(inside or out) and the like.
>
>Any thoughts?
>
IMO the easiest way to bevel the text is to export text to a modeller
and bevel it there (IIRC there way a simple modeller called "VSPOV" or
similar which could take in a 2D DXF object - as produced by Corel
Draw exporting text - raise it into 3D and bevel it).
However, what you're left with is meshes rather than true text...
Cheers,
Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
PS change ".duffcom" to ".net" if replying via e-mail
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Nieminen Mika wrote:
>
> If the softtext utility outputs triangle meshes, you could use the PCM
> macro to do even more transformations to the fonts (like adding spikes or
> growing hair to them or morphing them) which are not possible with softtext.
>
Why wouldn't those things be possible? Have you tried it?
Remco
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