|
|
This is another shadow-trick that gives a solid object a colored shadow
(based on the 'impossible shadow')
sphere {
0,1
pigment {rgbf <1,0,0,0>}
finish {specular .5 brilliance 1.5}
no_shadow
}
sphere {
0,.9999
pigment {rgbf <1,0,0,1>}
finish {specular .5 brilliance 1.5}
}
plane {
x,0
translate -x*2
pigment {checker color rgb .5 color rgb .7}
finish {diffuse 1}
}
light_source {
<5000,0,0>
rgb 1}
camera {
location <2,1,-5>
look_at <-2,0,0>
}
Post a reply to this message
|
|