POV-Ray : Newsgroups : povray.general : Revolutionary pigment and normal modifiers - requested feature Server Time
1 Nov 2024 21:21:16 EDT (-0400)
  Revolutionary pigment and normal modifiers - requested feature (Message 1 to 3 of 3)  
From: SamuelT 
Subject: Revolutionary pigment and normal modifiers - requested feature
Date: 9 Jul 1999 01:24:29
Message: <37858822.F9F790C2@aol.com>
I just had a small brainstorm about the pigments and normals in pov.
How hard would it be to make the code to do this:

add{
 pigment{wood}
 pigment{gradient y}
}

It would be like the paint-types in Photoshop. You would get to choose
from multiply, add, subtract, difference, etc. It seems perfectly
feasable to me. Is it?

Samuel Benge


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From: Nieminen Mika
Subject: Re: Revolutionary pigment and normal modifiers - requested feature
Date: 9 Jul 1999 03:08:31
Message: <37859fef@news.povray.org>
Currently you can average (weighted) and layer textures in povray.
Multiplication, substraction, etc sounds like a good idea to me, though.
It would be very useful specially with normals... And perhaps with media.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Peter Popov
Subject: Re: Revolutionary pigment and normal modifiers - requested feature
Date: 9 Jul 1999 10:01:04
Message: <3786fd08.7043463@204.213.191.228>
On 9 Jul 1999 03:08:31 -0400, Nieminen Mika <war### [at] cctutfi> wrote:

>  Currently you can average (weighted) and layer textures in povray.
>Multiplication, substraction, etc sounds like a good idea to me, though.
>It would be very useful specially with normals... And perhaps with media.

Well, you can do logical "AND" and "OR" with interiors now. I too want
to see these things possible with pigment and normals, too. For
pigments, some other functions (like screen, hue, color dodge etc.)
will be useful, too.


Peter Popov
ICQ: 15002700


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