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From: SamuelT
Subject: Revolutionary pigment and normal modifiers - requested feature
Date: 9 Jul 1999 01:24:29
Message: <37858822.F9F790C2@aol.com>
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I just had a small brainstorm about the pigments and normals in pov.
How hard would it be to make the code to do this:
add{
pigment{wood}
pigment{gradient y}
}
It would be like the paint-types in Photoshop. You would get to choose
from multiply, add, subtract, difference, etc. It seems perfectly
feasable to me. Is it?
Samuel Benge
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From: Nieminen Mika
Subject: Re: Revolutionary pigment and normal modifiers - requested feature
Date: 9 Jul 1999 03:08:31
Message: <37859fef@news.povray.org>
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Currently you can average (weighted) and layer textures in povray.
Multiplication, substraction, etc sounds like a good idea to me, though.
It would be very useful specially with normals... And perhaps with media.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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On 9 Jul 1999 03:08:31 -0400, Nieminen Mika <war### [at] cctutfi> wrote:
> Currently you can average (weighted) and layer textures in povray.
>Multiplication, substraction, etc sounds like a good idea to me, though.
>It would be very useful specially with normals... And perhaps with media.
Well, you can do logical "AND" and "OR" with interiors now. I too want
to see these things possible with pigment and normals, too. For
pigments, some other functions (like screen, hue, color dodge etc.)
will be useful, too.
Peter Popov
ICQ: 15002700
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