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Hi!
I created a scene with a sphere containing a cloud. This works pretty fine.
But now I want to do a little animation with this scene. But the cloud ist
static. That looks a little stupid. How can I make the cloud changing? I
tried Phase, but that only affects the color_map. Anybody an idea?
Thomas
Here the code for the sphere I use:
-----
sphere { < 0, 0, 0>, 1.5
pigment {
color rgbf<1, 1, 1, 1>
}
finish {
ambient 0
diffuse 0
}
interior {
media
scattering { 1, rgb < 1, 0.125, 0.125 > }
intervals 5
samples 1, 10
confidence 0.9999
variance 1/1000
density {
spherical
ramp_wave
color_map {
[0.0 color rgb <0, 0, 0>]
[0.3 color rgb <0.5, 0, 0>]
[1.0 color rgb <1, 0.5, 0.5>]
}
turbulence 1
}
}
}
hollow
translate < 0, 0, -1 >
}
-----
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Thomas Hille wrote:
> Hi!
> I created a scene with a sphere containing a cloud. This works pretty fine.
> But now I want to do a little animation with this scene. But the cloud ist
> static. That looks a little stupid. How can I make the cloud changing? I
> tried Phase, but that only affects the color_map. Anybody an idea?
Heya! For one, you could try messing with the turbulence and rotation. The
following code works, but isn't stellar:
// All your code the same, except:
density {
spherical
ramp_wave
color_map {
[0.0 color rgb <0, 0, 0>]
[0.3 color rgb <0.5, 0, 0>]
[1.0 color rgb <1, 0.5, 0.5>]
}
octaves 6+2*sin(clock*4.2+31) // The +31,+64,and+82 are just
lambda 2+0.5*sin(clock*2.61828182846+64) // for offset, the clock* are
turbulence 1+0.25*sin(clock*1.61804488875+82) // to confuse the phase, and
rotate <clock*16,clock*32,clock*42> // the rotate just helps.
}
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