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I'm sure this is a stupid question: How do I diminish the intesity of a
light?
Related(?): Can someone explain in English how fade_distance works? For
example, in a room, where there is a dim lamp on the desk that's supposed to
only illuminate the 60" (or units) surrounding it. What would the
light_source object code be?
Thanks much.
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Fade_distance is the solution. I honestly don't do the math when I use it. You
can't really make the light fade to black, since it's an exponential falloff
(fade_power is your exponent I think). As the documentation explains, the
fade_distance is the distance at which the full intesity of the light arrives.
After that it diminishes in intensity.
Basically this is how I do it:
1)figure out how far the object is I want it to hit
2)Add that to fade_distance but overshoot it a little. For example if I was
going for 60, I would maybe make fade_distance 80.
3)Include a fade_power. I like 2 as it seems to be somewhat realistic, though
I'll use something closer to 1 if things are looking too dark.
If you really want to limit the distance of a light, use fade_power 3. This is
good for when you have a large number of lights close to together.
In terms of your example, I might try fade_distance 30 and fade_power 2. That
should create a nice falloff to the light at the radius you describe.
-Mike
cadman wrote:
> I'm sure this is a stupid question: How do I diminish the intesity of a
> light?
>
> Related(?): Can someone explain in English how fade_distance works? For
> example, in a room, where there is a dim lamp on the desk that's supposed to
> only illuminate the 60" (or units) surrounding it. What would the
> light_source object code be?
>
> Thanks much.
Post a reply to this message
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