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What calculations do the various Quality levels activate? That section of
the Windows help file is messed up, so I can't tell if, for example,
'Compute texture patterns' goes with quality 5 or quality 6.
Mark
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For that matter, how do you change the settings? I tried putting it in the
.ini file, but every render reported quality 9.
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Edward C. <edw### [at] hotmailcom> wrote:
: For that matter, how do you change the settings? I tried putting it in the
: .ini file, but every render reported quality 9.
Try the command line parameter +q5 (you can set command line parameters
in the render/render options menu if I remember right).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Quality=n (n is an integer 0 through 11 [POV-Ray 3.1]) added to any INI being used
should do okay.
Nieminen Mika wrote:
>
> Edward C. <edw### [at] hotmailcom> wrote:
> : For that matter, how do you change the settings? I tried putting it in the
> : .ini file, but every render reported quality 9.
>
> Try the command line parameter +q5 (you can set command line parameters
> in the render/render options menu if I remember right).
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto://inversez@aol.com?Subject=PoV-News
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----quote----
Quality=n Set quality value to n (0 <= n <= 11)
+Qn Same as Quality=n
The Quality=n option or +Qn switch allows you to specify the image rendering quality.
You may choose to lower the quality for test rendering and raise it for final renders.
The quality adjustments are made by eliminating some of the calculations that are
normally performed. For example settings below 4 do not render shadows. Settings below
8
do not use reflection or refraction. The duplicate values allow for future expansion.
The values correspond to the following quality levels:
0, 1 Just show quick colors. Use full ambient lighting only. Quick colors are used
only
at 5 or below.
2, 3 Show specified diffuse and ambient light.
4 Render shadows, but no extended lights.
5 Render shadows, including extended lights.
6, 7 Compute texture patterns.
8 Compute reflected, refracted, and transmitted rays.
9 Compute media.
10 Compute radiosity but no media
11 Compute radiosity and media
The default is 9 if not specified.
----unquote----
This is how the POV-Ray 3.1 Scene help reads. The 0,1 and 2,3 and 6,7 are apparently
simply the same things.
Mark Wagner wrote:
>
> What calculations do the various Quality levels activate? That section of
> the Windows help file is messed up, so I can't tell if, for example,
> 'Compute texture patterns' goes with quality 5 or quality 6.
>
> Mark
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto://inversez@aol.com?Subject=PoV-News
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hmm...
according to one of the blurbs that comes up in POV-Ray 3.1e, settings
10 and 11 are no longer valid..
Dan
Bob wrote:
>
> ----quote----
> Quality=n Set quality value to n (0 <= n <= 11)
> +Qn Same as Quality=n
>
> The Quality=n option or +Qn switch allows you to specify the image rendering
quality.
> You may choose to lower the quality for test rendering and raise it for final
renders.
> The quality adjustments are made by eliminating some of the calculations that are
> normally performed. For example settings below 4 do not render shadows. Settings
below 8
> do not use reflection or refraction. The duplicate values allow for future
expansion.
> The values correspond to the following quality levels:
>
> 0, 1 Just show quick colors. Use full ambient lighting only. Quick colors are
used only
> at 5 or below.
> 2, 3 Show specified diffuse and ambient light.
> 4 Render shadows, but no extended lights.
> 5 Render shadows, including extended lights.
> 6, 7 Compute texture patterns.
> 8 Compute reflected, refracted, and transmitted rays.
> 9 Compute media.
> 10 Compute radiosity but no media
> 11 Compute radiosity and media
>
> The default is 9 if not specified.
> ----unquote----
>
> This is how the POV-Ray 3.1 Scene help reads. The 0,1 and 2,3 and 6,7 are apparently
> simply the same things.
>
> Mark Wagner wrote:
> >
> > What calculations do the various Quality levels activate? That section of
> > the Windows help file is messed up, so I can't tell if, for example,
> > 'Compute texture patterns' goes with quality 5 or quality 6.
> >
> > Mark
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/homepage.htm
> mailto://inversez@aol.com?Subject=PoV-News
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Dan wrote:
>
> hmm...
>
> according to one of the blurbs that comes up in POV-Ray 3.1e, settings
> 10 and 11 are no longer valid..
>
> Dan
Yes but Bob is and old timer around here so they are still valid
for him :)
--
Ken Tyler
mailto://tylereng@pacbell.net
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Ken wrote:
>
> Dan wrote:
> >
> > hmm...
> >
> > according to one of the blurbs that comes up in POV-Ray 3.1e, settings
> > 10 and 11 are no longer valid..
> >
> > Dan
>
> Yes but Bob is and old timer around here so they are still valid
> for him :)
I always rather liked the "11" setting. Reminds me of "Spinal Tap," and
the famous amplifiers that "go up to 11."
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
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Old-timer eh? Well I'm hurt now (ha!).
I found no reference to the subtraction of +q10 and +q11.
Dan wrote:
>
> Ken wrote:
> >
> > Dan wrote:
> > >
> > > hmm...
> > >
> > > according to one of the blurbs that comes up in POV-Ray 3.1e, settings
> > > 10 and 11 are no longer valid..
> > >
> > > Dan
> >
> > Yes but Bob is and old timer around here so they are still valid
> > for him :)
>
> I always rather liked the "11" setting. Reminds me of "Spinal Tap," and
> the famous amplifiers that "go up to 11."
>
> >
> > --
> > Ken Tyler
> >
> > mailto://tylereng@pacbell.net
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto://inversez@aol.com?Subject=PoV-News
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