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hello,
just wanted to introduce myself, and see if i can successfully
post here. i learned about povray about 8 months ago from
an email friend in australia. played with it a bit then and then
let it sit idle for a few months. my name is michael robison,
but i go by miker.
about 4 months ago i dove into it pretty hard and i'm having
a great time with it. i'm not much of an artist, and don't plan
on ever being that good, but i like the math involved in the
animation side of things.
i have been posting for a while to rendering.raytracing and
animations and algorithms. i thought i'd try and get my foot
in the door here.
thanks, miker
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Welcome aboard. I'm Julie McCoy, your Cruise Director...
Oh hell!!^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H
Please disregard that!
Margus
MR wrote in message <3742f567.0@news.povray.org>...
>hello,
>
>just wanted to introduce myself, and see if i can successfully
>post here. i learned about povray about 8 months ago from
>an email friend in australia. played with it a bit then and then
>let it sit idle for a few months. my name is michael robison,
>but i go by miker.
>
>about 4 months ago i dove into it pretty hard and i'm having
>a great time with it. i'm not much of an artist, and don't plan
>on ever being that good, but i like the math involved in the
>animation side of things.
>
>i have been posting for a while to rendering.raytracing and
>animations and algorithms. i thought i'd try and get my foot
>in the door here.
>
>thanks, miker
>
>
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Welcome to pov. I'll be your local OT spammer. *smile*
MR wrote:
>
> hello,
>
> just wanted to introduce myself, and see if i can successfully
> post here. i learned about povray about 8 months ago from
> an email friend in australia. played with it a bit then and then
> let it sit idle for a few months. my name is michael robison,
> but i go by miker.
>
> about 4 months ago i dove into it pretty hard and i'm having
> a great time with it. i'm not much of an artist, and don't plan
> on ever being that good, but i like the math involved in the
> animation side of things.
>
> i have been posting for a while to rendering.raytracing and
> animations and algorithms. i thought i'd try and get my foot
> in the door here.
>
> thanks, miker
--
//Spider -- [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
Get ahead, go figure, go ahead and pull the trigger
Everything under the gun
--"Sisters Of Mercy" -- "Under The Gun"
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Welcome! Now all you have to do is post a few images, write some script to
post, and above all else join in the chatter (comments and answers highly
recommended).
Or you can mostly lurk around, no problem.
MR wrote:
>
> hello,
>
> just wanted to introduce myself, and see if i can successfully
> post here. i learned about povray about 8 months ago from
> an email friend in australia. played with it a bit then and then
> let it sit idle for a few months. my name is michael robison,
> but i go by miker.
>
> about 4 months ago i dove into it pretty hard and i'm having
> a great time with it. i'm not much of an artist, and don't plan
> on ever being that good, but i like the math involved in the
> animation side of things.
>
> i have been posting for a while to rendering.raytracing and
> animations and algorithms. i thought i'd try and get my foot
> in the door here.
>
> thanks, miker
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto://inversez@aol.com?Subject=PoV-News
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Hi ,
I'm animating an infinite recursion. Don't know when I'll finish, it's
goin' pretty slow......
for ( i=1; i>0; i++);
steve
MR wrote:
> hello,
>
> just wanted to introduce myself, and see if i can successfully
> post here. i learned about povray about 8 months ago from
> an email friend in australia. played with it a bit then and then
> let it sit idle for a few months. my name is michael robison,
> but i go by miker.
>
> about 4 months ago i dove into it pretty hard and i'm having
> a great time with it. i'm not much of an artist, and don't plan
> on ever being that good, but i like the math involved in the
> animation side of things.
>
> i have been posting for a while to rendering.raytracing and
> animations and algorithms. i thought i'd try and get my foot
> in the door here.
>
> thanks, miker
Post a reply to this message
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