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Hi All,
Has anyone heard if the POVRAY team is going to release a version with the
SSE or 3DNow instruction sets enabled?
Thanks Ed
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Probably not, since theese instructions aren't made for the high percision that
pov needs. The best thing for this would be that you(yes, the one who wants it)
finds a compiler that can do specific compiles for theese instructions, thus
gaining a bit of speed.
Ed Downing wrote:
>
> Hi All,
> Has anyone heard if the POVRAY team is going to release a version with the
> SSE or 3DNow instruction sets enabled?
> Thanks Ed
--
//Spider -- [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
Get ahead, go figure, go ahead and pull the trigger
Everything under the gun
--"Sisters Of Mercy" -- "Under The Gun"
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On Wed, 5 May 1999 09:57:04 -0500, "Ed Downing"
<dow### [at] spamlessgtenet> wrote:
>Has anyone heard if the POVRAY team is going to release a version with the
>SSE or 3DNow instruction sets enabled?
Ed, in keeping with a portable rendering engine code, POV-Ray
doesn't include enhancements to a specific processor. Any enhancements
for a cpu have to come with the compiler used for each operating
system. This is not to say that these things *couldn't* be written,
just that the resulting code would no longer be truly cross-platform,
negating one of the main objectives of the POV-Team.
--
Alan
------------------------------------------------------------------
povray.org - official home of the Persistence of Vision Ray Tracer
news.povray.org - where POV-Ray enthusiasts from around the world
- get together to exchange ideas and experiences
------------------------------------------------------------------
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Thanks for answer.
I appreciate it
Ed
Alan Kong <ako### [at] pacbellNO-SPAMnet> wrote in message
news:373a4c68.57274980@news.povray.org...
> On Wed, 5 May 1999 09:57:04 -0500, "Ed Downing"
> <dow### [at] spamlessgtenet> wrote:
>
> >Has anyone heard if the POVRAY team is going to release a version with
the
> >SSE or 3DNow instruction sets enabled?
>
> Ed, in keeping with a portable rendering engine code, POV-Ray
> doesn't include enhancements to a specific processor. Any enhancements
> for a cpu have to come with the compiler used for each operating
> system. This is not to say that these things *couldn't* be written,
> just that the resulting code would no longer be truly cross-platform,
> negating one of the main objectives of the POV-Team.
> --
> Alan
> ------------------------------------------------------------------
> povray.org - official home of the Persistence of Vision Ray Tracer
> news.povray.org - where POV-Ray enthusiasts from around the world
> - get together to exchange ideas and experiences
> ------------------------------------------------------------------
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