POV-Ray : Newsgroups : povray.general : Height fields Server Time
2 Nov 2024 09:17:16 EDT (-0400)
  Height fields (Message 1 to 3 of 3)  
From: Steven Jones
Subject: Height fields
Date: 20 Apr 1999 04:59:07
Message: <371C33C8.A56E4D19@tsn.cc>
I am trying to create an animation of Jet Boat racing.  This involves
boats racing around a man-made circuit of shallow water built on land. 
How would I make a height field to represent such a circuit?


Post a reply to this message

From: Ken
Subject: Re: Height fields
Date: 20 Apr 1999 05:35:10
Message: <371C3C80.63938F0C@pacbell.net>
Steven Jones wrote:
> 
> I am trying to create an animation of Jet Boat racing.  This involves
> boats racing around a man-made circuit of shallow water built on land.
> How would I make a height field to represent such a circuit?

   Modelling the land that surround the basin and the basin themselves
are not a real problem. I would think that your greatest challenge
will be in modelling the boat wakes on the water itself. For this
last part I have no solid suggestions to make and wish you well in
your endeavors.
  For modelling the landscape and basin areas look to my links page
for terrain modelling software compatible with Pov. They are the best
method I know of to create the images neccessary for height fields
and offer more control that do it yourself methods. I recommend you
try the program Leveller first. It is an excellent piece of software
for this type of work and offers many tools not available in other
terrain software packages. You can download a full working demo to
see if you like it and the registration fee if you keep it is very
low for the power it offers.

http://home.pacbell.net/tylereng/index.html

  Use the links button once there. The main page is not working right
at this time.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


Post a reply to this message

From: ingo
Subject: Re: Height fields
Date: 20 Apr 1999 12:40:03
Message: <371c9fd3.0@news.povray.org>
Just an idea for the boat waves, didn't test it: a half cone with a slightly
rotated wood texture as a normal. Could also be the starting point for a
heightfield.

ingo
--
Met dank aan de muze met het glazen oog.

Steven Jones heeft geschreven in bericht <371C33C8.A56E4D19@tsn.cc>...
>I am trying to create an animation of Jet Boat racing.  This involves
>boats racing around a man-made circuit of shallow water built on land.
>How would I make a height field to represent such a circuit?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.