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One last language translation. This time I converted the ultimate
language - POV scene language - into french and back. A piece of a POV
scene in french.
[Original]
sphere
{
<0,0,0>
0.5 // radius of sphere
texture {DMFWood2}
translate<-3, -1, 1> // center of sphere <X Y Z>
rotate <0,0,360*clock>
// scale <1,2,1> // <= Note: Spheres can become ellipses by uneven
scaling
}
#declare camera1loc = <4.1 , 0.0 ,-7.0>;
#declare camera2loc = <4.3 , 0.0 ,-7.0>;
camera
{
location camera2loc
look_at <3.8 , 0.0 , 0.0>
}
// create a regular point light source
light_source
{
0*x // light's position (translated below)
color red 1.0 green 1.0 blue 1.0 // light's color
translate <05, 00, -10>
}
[French]
translate<-3,
0,0, -7.0>;
appareil-photo { look_at <3.8, 0,0, 0.0> d'emplacement camera2loc; } / /
1,0 / / du vert
1,0 du rouge 1,0 de couleur de position (traduite ci-dessous) couleur
traduisent <05, 00, -10> }
[Back to english]
sphere { <0,0,0> 0,5 / / ray of the texture of sphere { DMFWood2 }
translate<-3, -1,
1> / / center of the sphere <X Y Z> turn <0,0,360*clock> / / scale
<1,2,1> / / < =
Note: The spheres can become ellipses by the unequal graduation } #
declare
camera1loc = <4.1, 0,0, -7.0>; # declare camera2loc = <4.3, 0,0, -7.0>;
apparatus-photo { look_at <3.8, 0,0, 0.0> of site camera2loc; } / /
creates a regular
source of light of light point { 0*x / / blue light_source 1,0 / / of
green 1,0 of red 1,0
of color of position (translated below) light color translate <05, 00,
-10> }
Notice that camera{} is now apparatus-photo{}!
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