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It is problematical for me to use my help file (see Help File Error post)
and was wondering if it was possible to use a heightfield in a CSG?
--
Mike Metheny
lon### [at] vtedu
http://www.loneshepherd.com/
"When one's words are no better than silence, one should keep silent."
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Mike Metheny <lon### [at] vtedu> wrote in message
news:37003bab.0@news.povray.org...
> It is problematical for me to use my help file (see Help File Error post)
> and was wondering if it was possible to use a heightfield in a CSG?
Yes it most definitely is.
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Maleko wrote:
> Mike Metheny <lon### [at] vtedu> wrote in message
> news:37003bab.0@news.povray.org...
> > It is problematical for me to use my help file (see Help File Error post)
> > and was wondering if it was possible to use a heightfield in a CSG?
>
> Yes it most definitely is.
Particularly, using an intersect of a cube and a heightfield can make a field
with nice solid edges, which is often handy...
Fooling around with a cylinder and an hf can make a nice broken wooden post, if
this is what you're looking for.. the options are endless...
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>Particularly, using an intersect of a cube and a heightfield can make a
field
>with nice solid edges, which is often handy...
Could you give an example of this? I tried doing this, but could not get it
working correctly. This may be exactly what I need...
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Chris Capel <chr### [at] hotmailcom> wrote:
:>Particularly, using an intersect of a cube and a heightfield can make a
: field
:>with nice solid edges, which is often handy...
: Could you give an example of this? I tried doing this, but could not get it
: working correctly. This may be exactly what I need...
intersection
{ box { 0,1 }
height_field { gif "height.gif" smooth }
(transformations and texturing here)
}
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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