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>>> Any comments, gang?
>>One..
>>#macro.
>What about macros?
They're cool, not that it has anything to do with the subject...
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Hmm, come to think of it, that means all monitors would have to be the
same... even in the way they're made...
Oh well, guess that won't work... back to trying to print in RGB... ;-)
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
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What I meant, but was way to laxy to say was to make it a macro, not a
lookup-array...
Lance Birch wrote:
>
> >>> Any comments, gang?
> >>One..
> >>#macro.
> >What about macros?
> They're cool, not that it has anything to do with the subject...
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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I thought about that too -- a function-like macro to translate a floating
point number from 0 to 1 in
human vision space into flat gamma space. But I figured it would be rather
slow going to have that
in all the include files. I don't remember now if there was a more
compelling reason, but I figured
that 15 pre-made values would be enough for most uses.
--John
Spider wrote in message <36F254E5.3C8CA06B@bahnhof.se>...
>What I meant, but was way to laxy to say was to make it a macro, not a
>lookup-array...
>
>
>Lance Birch wrote:
>>
>> >>> Any comments, gang?
>> >>One..
>> >>#macro.
>> >What about macros?
>> They're cool, not that it has anything to do with the subject...
>
>--
>//Spider
> [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
>What I can do and what I could do, I just don't know anymore
> "Marian"
> By: "Sisters Of Mercy"
>
>
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