POV-Ray : Newsgroups : povray.general : Bump_map fried in 3.1d Server Time
6 Nov 2024 02:23:02 EST (-0500)
  Bump_map fried in 3.1d (Message 1 to 2 of 2)  
From: Chris Young
Subject: Bump_map fried in 3.1d
Date: 1 Mar 1999 22:15:54
Message: <36db56f2.8339190@news.povray.org>
There is a bug in bump_maps in POV-Ray 3.1d which was just released.

Don't download it if you need bump maps.

For you compile-it-yourself folks...

try changing image.c line 362 from...

  VScaleEq(yprime, bump_normal[Y]);

to

  VScaleEq(yprime, (-bump_normal[Y]));

That fixed it for me but let's let the troups beat on it more just to
make sure before releasing 3.1e officially.
	Chris Young, POV-Team Coordinator


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From: Daren Scot Wilson
Subject: Re: Bump_map fried in 3.1d
Date: 2 Mar 1999 23:54:44
Message: <36DC7A27.6160EFBB@pipeline.com>
Well!  I want my money back!!  :)



That's funny, negate just [Y] but not [X] or [Z]?

-- 
Daren Scot Wilson
dar### [at] pipelinecom 
www.newcolor.com


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