There is a bug in bump_maps in POV-Ray 3.1d which was just released.
Don't download it if you need bump maps.
For you compile-it-yourself folks...
try changing image.c line 362 from...
VScaleEq(yprime, bump_normal[Y]);
to
VScaleEq(yprime, (-bump_normal[Y]));
That fixed it for me but let's let the troups beat on it more just to
make sure before releasing 3.1e officially.
Chris Young, POV-Team Coordinator
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